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Reorient's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #134 | 3.657 | 4.222 |
Overall | #137 | 3.432 | 3.963 |
Presentation (visuals) | #141 | 3.368 | 3.889 |
Concept (gameplay) | #146 | 3.272 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It has great graphics combinations and game mechanics. I especially liked the stage where many blocks gradually disappeared, revealing hidden parts of the map.
Awesome! This game is a lot of fun to rotation. I liked the success of the rotation operation. Nice work!!
Awesome! Beautiful, fun, great feel, perfect amount of gameplay. It worked perfectly well as the platformer but I also had a lot of fun trying to complete the last level just using the gravity keys.
Nice work, always impressed with a range of levels in a game jam ( my game jam games hardly ever have more than one!) Good puzzles and fun to play
ayyy that was cool! For some reason the last level took me way more tries than the others. Love it!
Like the changing colours pallet, cute character and tight and fast turning action!
This is a very well-polished game for a 48-hour jam! I enjoyed playing it, even though my keyboard was missing the arrow keys (instead I held down the Fn key and used WASD). I like that each level has different themes and color palettes.
Can I ask how you came up with the level design? Did you get the props (grass etc.) to generate automatically?
Thank you so much! I apologise for the controls I didn't even think about keyboards without arrow keys! I will keep that in mind in the future.
With the level design, I created a tilemap that I used to create the level first, and then placed all the puzzle elements and other props like grass manually.