This is a fun game, I enjoyed how u use shoot to move which is simple but yet hard to master.
Play game
Meteor Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (visuals) | #30 | 4.125 | 4.125 |
Overall | #45 | 3.944 | 3.944 |
Concept (gameplay) | #50 | 3.792 | 3.792 |
Theme | #84 | 3.917 | 3.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game! I've seen a few games with a similar concept but this is the most polished by far so amazing work on that. The scaling effect on the UI/Player sprite based on ( I assume ) the player's velocity is great, really sells the effect of speed/momentum. Great job for just 2 days of work.
This is a really challenging game! I can see this being considered a “rage” game (that said by someone who doesn’t normally play rage games), but the difficulty, I think, is very fair! There’s nothing that comes as a surprise and the controls are simple to understand!
I quite enjoy how the asteroids spin when you shoot them! It’s a small touch, but it adds just that little extra to the game! Excellent game!!
Really good game! I found my self playing for like 20min while listening to some YT
✔️ Nice art style; fits the simplistic nature of the game.
✔️ One of the more unique takes on the theme I have seen so far. Well done!
➖ Maybe have the character closer to the top of the screen so that it is easier to see what is below you.
Nice concept! I made it to level 4. I liked the screen effects as you rise and fall faster.
Please make this a mobile game. It is reeeeeally good. Congratulations on your entry!
HARD but fun :)
Great concept of using your shots to control the descent. Also loved how the UI and character distort as you move the mouse.
I wish I could see from the start where the level goal is, so I could plan better my route and shots.
Good job!
easy to learn, hard to master - the mark of a great mechanic! dope.
So juicy!! I had a lot of fun playing this, I love how the screen distorted when I decided to try spinning super fast around the orbit, lol.
Thanks so much! Yeah the screen warp was an unintended side effect of squishing the player by scaling the whole node, that also contained the UI canvas and camera. I didn't realise that until the game was uploaded. I guess it was a happy little accident. Who needs screen shake when you can have screen warp anyways!
That was a cool little concept. You did well, the small window thing was a shame though. Definately had some juice though
"my personal goals for this jam were to make a game that was Juicy to play, fun and not unbalanced."
And I would say that's achieved ^^.
I'm pretty bad with thoses kind of game so I only went to level 4 but the job is well done, it felt way easier (balanced?) than the version I played during the jam :) (because at least I didn't keep dying in level 2 :D).
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