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A jam submission

I am fixing it (Learn you a game jam 2024)View game page

Submitted by kovalaki — 5 hours, 42 minutes before the deadline
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I am fixing it (Learn you a game jam 2024)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#113.3203.833
Game Play#192.4542.833
Theme#212.1652.500
Overall#222.3822.750
Audio#222.1652.500
Enjoyment#242.0212.333
Visual#252.1652.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Links to Devlog, Blog, or Vlog (Optional)
https://itch.io/blog/759293/learn-you-a-game-jam-2024-devblog

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Comments

Submitted

This game has tons of potential and I would love to see it be made into a full game! The idea of traveling between times to get different objects is very clever!

Keep jamming!

Submitted(+1)

Lot of potential here! I managed to complete the first task and could see how this could quickly become a very entertaining puzzle focused around time travel and discovery of the events surrounding the premise. I think I remember seeing something that may or may not have inspired the time jumping device on some obscure corner of the internet related to switching universes/timelines or something similar; that sent my imagination running wild and I loved it! Looking forward to seeing more from you in the future!

Developer

The time machine model is inspired by two devices. The Tannhaus's clockwork device from tv show Dark and Enigma machine. 

Submitted

I wasn't able to fix the world on this attempt...  but I will get it next time!  Would definitely recommend some textures during an art pass.  Those longer hallways will have a sense of speed with those instead of flat polygons.  Great job and keep it up :D 

Submitted(+1)

I got serious N64 feelings about this. I would love to see a more finished version of this. I feel like id love to play it with a controller also. Very interesting idea, I love the tasks. Id also maybe add a mini map? even if it has fog of war, or some initial restrictions, its that it was hard to find my way around. The plot reminds me a lot of LOST meets golden eye for 64.

Developer(+1)

Thanks for your comment. I was thinking about the map too, and I originally planned for there the be blueprints in the past. And this would help you to navigate to the tasks like close the pipe XYZ. One of the task was even going to be copy and modify the blueprints so that the building it self would change. 

Submitted(+1)

A surprisingly huge level and a fun little idea. Almost like Majora's Mask meets Back to the Future. Thanks for making it!