Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

HUDD Pilot :- A Cold-Blooded KillerView game page

A new recruit joins the HUDD, the best detective team and is immediately dragged into a murder case
Submitted by Jay P — 4 days, 11 hours before the deadline
Add to collection

Play game

HUDD Pilot :- A Cold-Blooded Killer's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#44.5564.556
Community Spirit#154.1114.111
Overall#183.9723.972
Use Of Theme#373.8893.889
Fun#473.3333.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or Solo
Solo (Everything On my own)

Credit:
Parker Allen :- Aiding in Dialog Management
David :- Fonts

Did you follow the theme?
Yes. I have followed the theme and implemented it in my own game

Did you (you or your team) do the graphisms yourself?
I did all the artwork on my own using aseprite (pixel art tool)

Did you (you or your team) do the musics and sounds yourself?
There are no sounds in this game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

A unique take on the theme and a very creative murder mystery. The art could use some work and sound/music would've been nice but it was a fun experience overall.

Submitted(+1)

Nice little experience and good job getting the artwork done. I would have loved to hear some sounds in there but I totally understand time restrictions and whatnot, all in all a good experience!

Submitted

I really liked it and my friend and I had a great time playing it. The actual plot was very far fetched though.

Submitted

Additionally, I don't think aseprite is the tool you should use. Because you didn't really make pixel-art and aseprite is mainly optimized for pixel-art.

Submitted(+1)

Really well-thought out mystery.  Sometimes the questions it asked were not the questions I wanted to answer haha.  I thought that the way you used the theme was must different from most of the games--it was part of the story's narrative rather than a mechanic.  That was different and I liked the idea.

Submitted(+1)

Reminds me of a lot of old Newgrounds and ArmorGame games I'd play.