I love this game! Some may find the gameplay boring and I can see that, since it’s grinding and pulling - But that’s exactly my thing, I love pulling packs and a grind that rewards steadily; very very nice. The Keep & Sell button is a game changer, very important UX feature, great job. The only thing I’m missing is an overview of the stuff I have vs what is available.
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ANIMAL GATCHA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #10 | 3.500 | 3.500 |
Theme | #13 | 3.786 | 3.786 |
Overall | #17 | 2.857 | 2.857 |
Audio | #17 | 2.643 | 2.643 |
Gameplay | #18 | 2.786 | 2.786 |
Innovation | #21 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Hi,
I collected all the animals, but unfortunately there was no fireworks or completion screen :).
Well, at first it was hard to play because there was little money, but when I started to level up just the economy, it became much easier :).
The graphics were nice, the sound effects were good.
When you buy a new package and open it, the opening sound will play, but if you manage to click a few more times, the opening sound will play again for each click, I think it would be good to only play it once.
It would also be good to have a splash screen with a welcome message or just a short tutorial, game commentary is good, but they don't get much attention.
As for the background consisting of lines, my eyes got tired of these lines quite quickly, I think I need to come up with something to make my eyes not get tired so quickly, whether it's working on the background, or contrasts, or something else.
Well, it wasn't fast :), but it was fun, congratulations!
While I can see that much effort and time and care has been put into this game, I just don't think I dig on the whole card or gatcha genres as a whole.
I did play for a while, but didn't end up collecting much of the set. I was a bit confused on how to progress as well. I kept using the +1 gold over and over to buy packs. I did upgrade a couple of things to get better cards, and also 3D. Wasn't really sure what the 3D is or what it does other than it upped 3D in the top right to 1%.
I do have to say that the presentation on this one is very good though. I can definitely tell you took time to design and lay it out well.
I found this oddly addictive (I really like opening packs!) Like others said already, would love to see the whole collection. I felt that maybe the stickers looked a bit too similar (I'd rather have less stickers with more distinct designs, maybe even different shapes) but that might just be me.
Fun incremental game. Can't think of any suggestions that were not already suggested.
Great job!
Amazing stuff, I love all the artwork in this one! A few suggestions for you...
- Show me my stickers! LittleJS is super fast at sprite rendering, you can use this to draw all the stickers the player has. The artwork is so great for the animal stickers so it seems like it would be really worth showing them as much as possible and also provide a visual sense of achievement for the player.
- You can remove the text in the top right by using setShowWatermark(false), or just using the release build.
- The post processing may need some tweaks to work better in your game. Try disabling the vignette (darkening of edges) and maybe generally tone it down a bit. It needs to give a little warmth without being overbearing.
- For the reset progress button you could just use a confirm prompt. That way it is super obvious for the player what is happening and also makes it easier for your UI.
- When it says new over the stickers, if you have more then 1 of them, after keeping it the new should go away for the others since you already have one in your collection.
- Maybe simplify the sell process, like an auto sell button for everything you already have.
- Crazy idea but maybe there could be like a mini stock market where prices of things go up and down.
- Another crazy idea but it would be cool if you could actually stick the stickers. Like imagine there is a wall where you can actually place the stickers.
Keep up the good work! These types of economy based games can be tricky to balance so I hope you continue working on it and listening to player input.
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