Music and graphics combine to create a very nice ambience. Fun game, although the jumping felt a little bit tricky on smaller platforms.
Are the levels procedurally generated?
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.283 | 3.417 |
Graphics | #12 | 3.443 | 3.583 |
Theme | #17 | 3.603 | 3.750 |
Overall | #19 | 2.722 | 2.833 |
Gameplay | #25 | 2.322 | 2.417 |
Innovation | #28 | 2.082 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Hi,
I don't know if this is a bug or a feature, but it was interesting to see my previous deaths :).
The graphics and music are amazing! I especially liked the music!
As for the gameplay, I have a different screen resolution than the one the game was designed for, so I had some issues with the game, but when I manually zoomed out it got a lot better. There were also a few caves in different levels that would take me back to the previous level, I don't know what the idea was here or if it was just a bug. I understand there is no end because I went to the place where the map ends and there is no new cave.
I also liked the opportunity to climb the wall several times by grabbing onto it.
The mechanics here are the same as in the Mario game, it would be good to add innovations.
It was fun, congratulations!
The first level was fine and I really liked the graphics and the music also.
The cat moves a little too fast and is hard to jump up on small ledges with. The second level was way harder than the first level; a little too hard.
surprisingly educational game, i learned more about pallas and salt marsh harvest mice then i ever thought i would! the title screen is pretty cool, it might be a weird compliment, but i really like how its laid out. the concept of the game is also simple, but neat, survive the cold while catching the food. it's a shame there are only two levels in the entire game that go on a loop. i don't mind that, in fact it's a very economical idea for a game jam, but some gameplay variety in those two levels would've been rad, something that would increase the challenge in subsequent loops. i also found having an entire different game behind the first level very interesting, i would try my best to explore as much of it as i could every time i started a new loop. there are some neat mechanics in there, like ladders and breakable blocks, it would've been nice if they were used more. overall, not too shabby!
I liked the music and the atmosphere! At first i didn't realise why I was dying, but then eventually realised the warmth counter - perhaps this could be like a health bar which gradually depletes instead of just text. Also I think it would make more sense if the cat froze when warmth is zero, rather than bleeding.
Fun game!
When I started playing I was worried there was going to be ice physics. The controls felt a little slippery but that added to the challenge and made the platforming fun. Love the art.
Spent some time trying to get past the slimes to see what was there. Got to the end and jumped off :(
Still fun and enjoyable!
Nice entry! I really liked the game track, and the controls felt pretty good. However, no matter how many rats/berries I collect, I couldn't seem to keep warm...brrrrrr.
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