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The Neverending Dungeons of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: How clear is it what hack it uses? | #10 | 4.600 | 4.600 |
Format and Grammar: Does it look like a finished product? | #23 | 3.800 | 3.800 |
Anticipation: How excited are you to play this game? | #23 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What's the hack?
TNDC focuses on emulating a rogue-like dungeon crawling vibe.
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Comments
Hand drawn is such a fun look for this! I know this is a first step with this game in particular - and to do more would be HELLA work - but having some of the hand-drawn elements in the layout as well would absolutely slap.
Oooh! I like this suggestion, but can you tell me a bit more what you mean?
I was thinking maybe section heading text being hand drawn and decorative, or even the tables (since there aren't too many of them overall). My first thought was "Oh the page background even if light would be cool hand drawn!" but I looked it over again and like the glitchy effect more I think.
Certainly not a necessity. More thinking aloud of what could look cool on a second pass.
I'm quite happy to hear your thinking aloud, they're good ideas! And while I do like the glitchy effect (and I haven't decided if I'm gonna change it or not yet), I'm moving away from the glitchy-game vibe, since that was explicitly for the Dying MMO Jam, and forcing myself into that theme was more restricting than I thought it'd be.
I like your ideas and I'm definitely gonna think about it! I've got a sketchbook that I haven't touched in months, and I think it might be time to try out some tables and headings :)
This is a cool ttrpg take on rogue-likes! I love the illustrations included!
Thank you! I'm pretty gosh darn proud of a couple of the pictures, and I enjoyed making the game. I'm also intending on updating the system soon!