This game is really weird. It’s a good game, but… how the game design is made is weird. If you shoot the enemy, you lose more life than avoiding it (and avoid enemies is easy: since you can’t got hit by touch, just be on one side and jump when it’s time and you are done), it’s only one type too, so the enemies should be more powerful and different, you should manage better the enemies and the difficulty since the game generate levels with the same difficulty. Also, this: The game is good, but should be improved.
Great art! Although I seem to not get injured sometimes when hit by the enemies. There's also no clear info on the energy bar as both health and weapon. A simple flash of the indicator would have been a huge improvement to see what was happening on the energy bar. Another thing was, there seems to be no incentive/stakes to use the platforms and move forward.
We had planned for more to do with platforms but unfortunately most of it was scrapped due to programming and time restraints. And honestly we should have clarified the health = ammo mechanic. Thanks for checking it out!
We had planned for more and had already made and planned several levels but unfortunately due to time restraints, we weren't able to implement things such as beetle enemies and different scenes.
Seems like a neat idea, though I'm a little confused. I ran out of bullets so it was a gameover? Then it put me in an endless loop of being a game over, I had to refresh the page to start again. You lose less health hitting the cactus guys than if you shoot them.
Comments
This game is really weird. It’s a good game, but… how the game design is made is weird. If you shoot the enemy, you lose more life than avoiding it (and avoid enemies is easy: since you can’t got hit by touch, just be on one side and jump when it’s time and you are done), it’s only one type too, so the enemies should be more powerful and different, you should manage better the enemies and the difficulty since the game generate levels with the same difficulty. Also, this: The game is good, but should be improved.
we had most things you said planned. but sadly we had to simplify the game a lot due to the time limit.
thanks for the feedback!
You are welcome, make me informed about the improvement of the game in the future :)
GOTTA GO FAST! Fun game :P
Great art! Although I seem to not get injured sometimes when hit by the enemies. There's also no clear info on the energy bar as both health and weapon. A simple flash of the indicator would have been a huge improvement to see what was happening on the energy bar. Another thing was, there seems to be no incentive/stakes to use the platforms and move forward.
We had planned for more to do with platforms but unfortunately most of it was scrapped due to programming and time restraints. And honestly we should have clarified the health = ammo mechanic. Thanks for checking it out!
The sprites and general look of the game are great!
Is it just 1 level? The game seems to loop when you get to the end even if you remove all the baddies.
We had planned for more and had already made and planned several levels but unfortunately due to time restraints, we weren't able to implement things such as beetle enemies and different scenes.
Seems like a neat idea, though I'm a little confused. I ran out of bullets so it was a gameover? Then it put me in an endless loop of being a game over, I had to refresh the page to start again. You lose less health hitting the cactus guys than if you shoot them.
Possibly should have specified the premise, but basically Energy in the bottom left corner = health and ammo