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cerealbuffer

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A member registered Aug 30, 2020 · View creator page →

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For me this was really original and immersive. Quite simple but effective mechanic with the visibility, would be cool to see a more fleshed out version!

Graphics were really nice and the trajectory of the arrows made me laugh. The bg music was sick and being able to slide massive object was so cool! I only wish I didn't go back to the beginning every time I died. Also some visual to show when an attack landed would be useful, I found myself spamming space bar to be sure. It hits the theme of 'samurai' really well, great stuff!

My original idea had been to make a Samurai Ski game so it's really nice to see one!  I was getting serious Ski Free vibes, all it needed was an enemy to come mess me up.

The aesthetics here are so nice and in general it feels really good to jump around and use the various weapons. I didn't find any bosses but I notice you say it's incomplete. Hopefully you can return and finish \o/

Really interesting mechanic here with temporary neutralising the crabs instead of being able to kill them (at least I think that was happening). Was fun to play and I loved the pencil art at the beginning so much and appreciate the fact you used Crustration from secondary themes, made me laugh.

This is a really great entry! It's original and polished and plays really well. I used a graphics tablet and it was so fun to slice around the levels and the enemies.

Super polished and consistent, everything fits together nicely with the understated color palette and audio choices. I kept being confused by the controls when back flip and jump would swap according to direction but that could just be me. Apart from that it was a very enjoyable experience in a tightly put together package, great job!

Love it, simple but effective super smash style antics. I only tried playing against CPU but I am sure it's really fun with 2 players!

I  enjoyed the music, sound effects and visual style. Slicing the enemies was fun. The blood splatter was a nice touch but at first I thought this was in place of a health meter e.g. more blood is less health remaining.

Lots of great little details here, neat art style. The grass slowing you down but being able to be slice it down was fun and then using it for an elemental attack  was super cool! It felt like there was a bit of slow down which took me out of it a bit and maybe an  extra checkpoint would have been nice to remedy some of the frustration from my fingers being confused but it was fun overall and really hits the Samurai brief. Also extra points for the butterfly!

Also it is not random? I see them in this order every time I load the page and click Generate all prompts

  • Action, Predators, Hotel
  • Superheroes, Skill, Skateboards
  • Mushroom, Building, Gladiators
  • Stone age, Radioactive, Physics

That dragon is sooooo cooooool! Also I love the ultra low detail character but it still reads against the background. Really nice aesthetics.

This made me nostalgic for the early Micro Machines games so thanks for that, and I love the nods to other games! I was impressed by the  jumps and loops in the tracks (I played every one).

Would have been nice to have AI  cars to race against and a more interesting camera that lets the car move away from a central focus. It's difficult to do rotation well at a low resolution like this, I wonder what it could look like at 128x128 - but that's a different jam ;-)

The mechanic is sweet, I would love to see this taken further. Even though this is very  small  it is well put together and nicely polished.

Brilliant! Great atmosphere and really enjoyable to play. I found a small bug where I could get trapped in a corner which I probably shouldn't have been able to access anyway since the hitboxes definitely did not let me back out. I could have burned the eggs to get out but had no fuel left.

I really enjoyed playing this, sometimes a simple idea is enough! Perhaps being able to regain hearts would be nice so you can play endlessly but it doesn't really need anything.

It's a struggle to do this kind of game when you can't see anything of the surrounding, what is coming up etc, but I loved all the little touches of character you gave this. Being able to fart was really *chefs kiss* and made this that bit more special. 

I think that jumping from a top down perspective is hard to do but you handled it quite well. Some warning where things come from would be nice but I guess that's part of the game here, to remember where the enemies are! Some checkpoints could help make the memorization process more comfortable.

Haha the garlic is hardcore!

This has a unique art direction and was fun to play, I think you could explore the flying mechanic more if you wanted to continue working on it because it's quite interesting to have the different speeds.

Well that was different, definitely a new genre of clicker!

Yo! We know this has some issues but I think there is a lot of potential with the screen wrap and anti grav mechanisms. I hope you do an updated version when you have more time to make it easier on the player to see what is happening, because it's a cool idea!

Hey another teleporting snail, awesome! Your choice of palette and art here is really nice and I particularly like the rolling animation when you jump. I appreciate that I could be offscreen without instantly failing the level too, nice touch.

The sprites look really cool, I like how colourful it is even though it's spooky!

I enjoyed this a lot, the puzzles are really well done and a decent challenge.

This is a good one! Simple but effective mechanic and well put together. Kind of a rhythm game crossed with puzzle platformer that I found really fun to play!

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I love how minimal yet polished this is. Fantastic core mechanic that you rinsed out, top stuff! Edit, finished it - perfect length. Loved this!

Looks great and is a cool challenge, I got to 95% and might keep trying!

Really liked the extremely simple control scheme, very easy to pick up and play. Cool style and minimal paeltte works well.

Beautiful pixels. Reminds me of Overboard on playstation many years ago, that was a great game and this feels like a fantastic pixel rendition of it. Sounds and art top notch!

Really slick! The sound fx and overall feel of this was great! Very nice pixel art style to it.

The look and feel of this is great, especially the jump animation. It really is hard with the keyboard as you say, controller helps a lot! I found I got a bit disoriented with the screen transitions but that's probably just me and I appreciate the point was to have one section per screen, which was a nice touch.

Great fun! The vivid graphics, quirky tone, and groovy atmospheric soundtrack made this an enjoyable experience. It felt good to to save my gelatinous true love.

Haxe represent! I enjoyed playing this, it reminded me of my first computer which had a typing game I used to love. I remember the word minimum was always my favourite to type :)

It's a well designed little game, perfectly formed.

Oh that's a nasty bug, thank you for letting us know.

I think it's using too many pixels but the art is some of the best of the jam (if not THE best), and it's very silly and fun.

Great art, something weird going on with controls I think? I love the attitude and overall vibe. and legit want to play this on nintendo swith with 4 people. It's so cool!

Yeah you should totally make it into a bigger project! I think it's mostly a problem with the player not the game but I'll try explain. For example in the first level on the screen to the left of the start, you can collect water, take it to the top right corner and then if you are facing the wrong way when releasing the water (towards the wall instead of the room) you lose it all and have to go back to collect more.

Fantastic little tool, so glad you included a windows version and I appreciate you sharing the source. But more importantly the ability to quickly save the sounds just makes this ideal for quick sfx generation. I will find an excuse to use the sounds now, cool stuff!

Beautiful, stylish, polished.

This is one of entries that really ticks all the boxes. It was a little frustrating how easy it was to waste water once you collected a load but that was probably more a problem with me than the game. Great stuff.