Is it a requirement that the image from the game should be exactly what comes out of the fantasy console? In other words, would things like CRT shaders not be allowed?
Shaders will not be allowed as the altered colors and resolution would make it too hard for us to tell if the specs have been met. Plus we would prefer if all games looked cohesive when embedded.
Can we know the resolution beforehand? it would help us to find for a proper game engine and study a little bit, i would love to use pico8 but it only runs on 128x128 res
We decided to keep the specs secret until it starts so everyone is on the same playing field. You will most likely not be able to use fantasy consoles as there will be a required resolution and palette.
im sure that they are recommended , because when something is required they type (REQUIRED) next to it i will be using unity and i recommend that you use the pixel perfect tool to limit the res
Great questions! to put it simply you have to use 7 buttons specifically. no vector art isn't allowed since it would go way past the resolution requirement.
I just read the main rules again, and it said you could use up to those amounts of buttons. Also, vector art could still fit in the resolution requirement I think. I only plan on using simple shapes.