Fun mechanic and tidy original art. Well done
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Plus & Minus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #54 | 3.591 | 3.933 |
Theme | #64 | 3.834 | 4.200 |
Overall | #102 | 3.408 | 3.733 |
Fun | #103 | 3.347 | 3.667 |
Game Design | #184 | 3.104 | 3.400 |
Art Direction | #213 | 3.165 | 3.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the main character design and the way his headgear displays the polarity when interacting with the terminals. The concept is really good and fitting for the theme. Atmosphere was good and the game was also fun.
I really like the design and the variety of the game despite its issues. I got stuck in the very beginning cause I didn't know that blocks don't pull all the way too you and that you had to step further back a bit to get that positive block out of the top platform. I feel like it would be better if blocks could be pulled right up to the player rather than a significant distance from the player. The rolling mechanic part of the game was solid, though I kinda felt that the collision on the second presser was a bit off cause it would sometimes still get me even when it looked like it was all the way up. I also felt that way when I got to the pink stars you had to jump over. if I tried jumping it over while pressing the jump and right key simultaneously, I would would trigger the star when I wasn't even touching it. To jump over them I had to first press jump, wait till I was almost all the way up, and then press right to fly over the star safely. So ya the collision detection should definitely be reexamined. Like I said though I really like your design approach; in this short demo there wasn't a dull moment and there's lots of variety. An idea I had is, what if you could use the positive and negative blocks to influence your jump height? Like, if you jump off of a positive block while your character is in positive mode, it will repel you and you would be able to jump higher which would perhaps allow you to reach a higher platform. And negative blocks could be used in a similar way. So ya there is lots of ways you can build on this game's concept. I ended up playing through and beating the whole game despite the collision issues I came across, so good work!
Cool game especially being able to roll around as a ball. I can also appreciate the time you took to create your own art in such a small amount of time. Well done!
I crunched quite a bit on it, so yeah the art isn’t the best.
When I have more days usually the art looks better.
You could disable sticky keys but I understand what you’re saying. However at first I wanted to map the left alt instead of the shift key but left alt was causing an issue in the editor and wasn’t working, so I went with left shift instead.
the art style was very lack lustre and dint really suit the game however the audio was really good especially the audio ques and i believe it really strongly linked to the theme and has great potential for the future best of luck.
We talked on discord, so I don't really have anything to say here. ;)
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