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A jam submission

O Key CupidView game page

A Puzzling Melodic Quest for Love
Submitted by CTN Phaco, Gesuardo, MathieuFret, Ibuu, Mr Point de Sauvegarde (@SAVE_P0INT) — 1 day, 10 hours before the deadline
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O Key Cupid's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2403.1093.109
Art Direction#2862.8362.836
Innovation#2992.6732.673
Overall#3102.7132.713
Game Design#3262.5822.582
Fun#3482.3642.364

Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Cute game ! The characters designs are lovely & the music is nice.

The puzzle are a bit simple but it does the job for a jam.

Good job :)

Developer

Thanks for your comment! :)

We wanted to favor the player but it needs some play testing  to adjust difficulty indeed!

Submitted(+1)

Amazing art! The character portraits really add to the production value.

Your score caught my attention as well, particularly the final stage. The dynamically switching music tracks worked to great effect and kept the level fresh.

I do have a couple suggestions for improvement: more environmental detail, and maybe a more forgiving object interaction range.

Also, I noticed a possible bug on the first level. If the moustachioed man hits the blue button before the lady, the game treats it as a mistake. Though that's a pretty insignificant detail and I might just be making an error lol.

Really great teamwork, you all! I'm glad I got to experience your game :)

Developer

Hi,

The environment had to be built at the end so we had to come up with a simple solution with the time left we had but we'll surely update it!

The object interaction is simply because I decided to use a raycast instead of an area to avoid triggering several objects at a time but in the end there is some space around them. It also created this distance problem. So I'll go for the initial solution which was the area and make its range much better.

The first level is not a bug but rather something people didn't understand and we'll have to make it more clear in the next update. There is a color order but there is also an order in the 2 plates of the same colors themselves.

Thanks for your feedback and glad you enjoyed it as well! :)

Submitted(+1)

Really cool Idea!
I really liked the last Stage with the memory cards :D

Also pretty nice Character Designs!

Developer(+1)

Thanks! All hail the underwear card!

Submitted(+1)

Good music and very cool idea! Well done

Developer

Thanks! :)

Submitted (1 edit) (+1)

The artwork, the characters and the music all complement each other incredibly well. I would have preferred more challenging gameplay personally. Like maybe instead of just representation of love, there could be obstacles that represent things that prevent love from occurring. For instance, an obstacle where the man has to dodge a row or a column of incoming women by timely moving into the available gap where there's no women, and the same for the women character where she has to dodge men (this could represent cheating on a partner). Though ya artistically and narratively this was great, well done guys!

Developer

Hi alan! Without much playtesting it was hard to balance the difficulty so we wanted to favor the player to avoid frustrating him as much as possible.

We didn't want to add obstacles avoidance since the game was more of a chill experience.

Since it was also a game jam (our team had crazy schedules too!) we didn't have time for such ideas (and we had a lot, trust me!) but we had to focus on something simple to finish it in time. However we'll update the game for sure!

Thanks for you comment!

Submitted(+1)

Music and sound effects/notes are carefully crafted to match, I did not miss this! It's like a hybrid of a memory - color matching game, never played something like this before. The art style was fitting, the intro art had a lot of charm to it. My only complaint would indeed be the character movement speed.

Developer

Thanks for your comment it's appreciated! :)

The movement speed will be fixed in the post jam update!

Viewing comments 26 to 21 of 26 · Next page · Last page