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You're Under Arrest!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #249 | 2.860 | 3.133 |
Fun | #266 | 2.799 | 3.067 |
Theme | #358 | 2.313 | 2.533 |
Overall | #364 | 2.386 | 2.613 |
Game Design | #374 | 2.252 | 2.467 |
Art Direction | #396 | 1.704 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Took a moment to figure out what the goal was, but once I figured it out it was fun to stop that cape from espcaping!
Nice game, a like hard to look, but the gameplay its really good i like it a lot!
This game looks really rushed, but that path finding AI make the game feels a little more well.
I've played through the whole game. I found the smaller rooms more entertaining to play - I felt more tension. The AI reacted great to my guards. I never got around trying A* myself, so propz to you for trying that during a jam. You could easily expand on this by adding guards with special powers etc. Player feedback was a bit lacking, I wish the currently selected guard would have been highlighted. Nice entry!
The enemy AI is pretty great. I actually haven't implemented any algorithms like A* for enemy pathfinding, but this game makes me very interested to try.
Well, this game made me go 'Aha!' when I figured out the premise - in a good way! I think that the concept is quite interesting and I did find it a bit challenging but fun nonetheless.
Of course, the art and design could have seen some more polish but I think you got your point across and I enjoyed the game. Sometimes having an idea, a working menu and a few levels are all you need.
If you have the time, please consider rating our submission - thanks!
Lawn & Order
This is interesting. It feels like the roles of a classic retro game are reversed (feels like we are playing as an enemy against a player). I know this is early days but nice job!
The concept is interesting, but the game is at a very early stage: there's no clear indication at the start of a level, the thief pass through walls and reaches the exit even though visually there's still a bit of distance, both guards have the same icon, so it's unclear which is 1 and which is 2, the full commands only show when the game is in fullscreen mode and music doesn't loop.