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A jam submission

Earthquake WarningView game page

A scuffed "visual novel" made in a day for LÖVE Jam 2022
Submitted by Dimitri Barronmore — 3 days, 15 hours before the deadline
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Earthquake Warning's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#352.8572.857
Mood#522.3332.333
Overall#542.0832.083
Audio#571.1901.190
Gameplay#601.9521.952

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Could have used at least a couple more slides, or some dramatic music, or maybe a joke or two. But you didn't mince words when it came to the consequences of "waiting out" an earthquake. 10/10 would get hit in the head by part of the ceiling again. 

Submitted

PSA

Submitted (1 edit)

Cool art style and theme. Though the game's story could be improved. Even just a little with flavour text or something but since the game was made in only one day (?) it's a pretty good base game overall. Music and sfx would have beeen nice (but then again...time). Also, yeah, clicking restarts the text (which I think that's an ant or some other some other type of bug maybe. Heheh :P) .


(Also, nice work using a resolution lib! I try to test games on my Android device with modifications but a big screen that can't fit the game on the screen kills that thought. That's why I even continued playing your game.)

Submitted

très sympa, dommage que se soit aussi court ! ;-)

Submitted

Cute doodle style art while teaching earthquake safety. My only problem with this was that the text was a little fast especially since I wasn't expecting it to advance without me clicking. It's kind of weird to have it reset the line with clicking rather than have it advance by clicking.

Developer
TBH this is very fair criticism. It seems comfortable to me, but then again I read very quickly (and also wrote it).

I have no idea why it's resetting lines when clicking, it's not supposed to do that.

Submitted

Neat art style!

I have the exact same issue with popping text with my game. I think the solution is to use Font:getWrapping. I was running too close to the wire to implement it :/

Developer

Thanks, I figured for cheap and fast art the "mid-school notebook scribbles" style was a good choice.


Truthfully the reason why the text pops like that is I was planning to use sysl-text, but after finding it impossible to work with I did the next fastest thing and just used love.graphics.printf to draw gradually growing substrings, so it doesn't take the final state into account when wrapping mid-scroll. If I do something like this again I'll definitely build a proper set of textboxes first.

Submitted(+1)

I'm always on the Love Discord if you need help with the library. I might not answer right away, but I'm always happy to help.


Also, I love the doodle style.

Developer

I might have to take you up on that some time, since the main issue was that I was just having trouble working out how to configure them.


Thanks, I think it turned out well