Very solid character, controller and camera. Needs audio and a win condition or maybe a boss. Other than these small qualms, sweet offering.
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lwrzjm18_roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #34 | 4.667 | 4.667 |
Graphics | #44 | 3.867 | 3.867 |
Gameplay | #59 | 3.400 | 3.400 |
Overall | #74 | 3.400 | 3.400 |
Audio | #125 | 1.667 | 1.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
That plays really well, and I'm surprised how smooth that camera feels at 64x64.
Well done!
This was a classic top down shooter with mouse controls. There is no “win” condition even after clearing out all of the enemies. I would also love to know how you created the mini-map from the random generation.
This is surprisingly complete... Smooth camera controls and wall collisions, a minimap, a frickin pause menu?! For Gob's sake people it's practically AAA at this point xD
If this a game in bad condition, I can't imagine ever making a good one. If you had 1 or 2 more enemies and some sound effects, I could play this for hours!
Wowser! That was tough! Good game - I enjoyed! Controls are good - though I'm not a fan of mouse/key combos (probably as I have a laptop...) and another control method with a fire button and just shoot in direction facing. Graphics are good and a bit different to most - gives them a nice character. I would definitely like to see what you do with this as a very solid foundation!
This isn't bad at all. Unless I missed it, I'd say next time slap a reset button on there. I would have shot up the little blobs for awhile and enjoyed watching your procedural levels. There's definitely a base for something here. Fuego entry!
very nice game! after I managed to kill some monsters I got myself killed by the spikes in the floor...
You and I have very different definitions of "very bad condition". You have a really good foundation here. I like your pixels - great scale for the 64 resolution - everything is readable and the viewport isnt too crowded. If you do continue work on this, some simple things to consider adding:
- This game could greatly benefit from a "shoot/fire" sound effect and a "hit" sound effect, at minimum. If you didn't add any other sounds, those too would help provide so much feedback to your players and they are pretty simple/basic sounds to come by.
- Camera shake is pretty easy to add (you already have a nice working camera system in place) and adds so much to a shooter.
- Push Back. For enemies and the player when they get hit. Possibly to the player when they fire. Again, adds so much feedback and "weight" to the gameplay.
I get some Nuclear Throne vibes on this one! :p I had fun playing it, gg.
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