Interesting little turn based game. I'm impressed with the multiplayer aspect of your game. Good job!
If you want, please check out my submission.
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #241 | 3.719 | 4.111 |
Graphics | #252 | 2.714 | 3.000 |
Gameplay | #254 | 2.513 | 2.778 |
Overall | #275 | 2.714 | 3.000 |
Audio | #305 | 1.910 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I am the only developer for this.
(other than the people who created AGK)
Was the resolution a challenge?
I had a little trouble keeping the pixels clean when zooming to full screen, but some kind folks at the AGK forums pointed me to the commands that I needed to help me out.
What did you learn?
This was my first multiplayer for web browsers.
The HTTP and server sided PHP was new to me, and I am still figuring it out.
So, this was a great learning experience, even for an old dog like me.
Interesting little turn based game. I'm impressed with the multiplayer aspect of your game. Good job!
If you want, please check out my submission.
I'm liking the mashup :) some UI audio could've gone a long way though
"When exporting to HTML5 note that web browsers limit which servers you can connect to. By default you are limited to files hosted by the same server as your app. However if the server sends an Access-Control-Allow-Origin header in its response that allows your app's server, then the browser will let you connect to it."
This must be why the multiplayer is not working here at itch.io, but it is working on the server that is hosting the PHP script that accompanies this game. (sorry about that, but you can play the NPCs here)
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