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Total Tank Turmoil!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #131 | 3.294 | 3.294 |
Audio | #131 | 3.294 | 3.294 |
Overall | #167 | 3.426 | 3.426 |
Authenticity (Use of resolution restriction) | #194 | 4.118 | 4.118 |
Graphics | #216 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
This was my first ever game jam :) I developed this game alone, over the course of four days (I didn't have much time but wanted to participate anyway)
Was the resolution a challenge?
I found that the low resolution is surprisingly fun to work with, especially using the retro explosion animations
What did you learn?
Finishing a game in such a small amount of time forced me to lean audio on the fly as I've never had to deal with that side of development before
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Comments
Reminded me of the Atari/Intellivision days. :) I like how you got resource management into it. Very nice work.
Really nice job for a first game, especially in such a short amount of time! Well done!
Great game, interesting balance of the need to play fast and smart.
Again, good job on your first game, nice one :)
Great job on your first game! Really fun to play.
I always love a good tank combat game. It was fun playing through the different waves, although I found that the shield made many of the encounters rather easy. Great job on your first game jam.
I had a good time playing! Would love to see it as a local multiplayer!
I think you're using Input.GetKeyDown() to move the tanks. In my opinion, the best option would be to move using Input.GetKey().
fun, very retro little gem; loved the recoil!
congrats on your first jam entry. it's a winner, no matter what :)
I kept forgetting the shield. Really is much harder than it sounds. Really snowballs as more tanks appear. Super fun though!
My best is 17 so far, it gets real difficult after a while and gets tense. Looks very nice overall!