This was cool! I definitely struggled on keyboard controls, but being able to plug a gamepad in and blast away the bad guys worked really well for me. I did feel like sometimes I would enter a room and not have time to avoid getting ambushed. But I had fun and I thought you did a really great job and managed the 64x64 restriction well.
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Retro Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #114 | 4.481 | 4.700 |
Graphics | #177 | 3.242 | 3.400 |
Overall | #178 | 3.337 | 3.500 |
Gameplay | #190 | 2.956 | 3.100 |
Audio | #231 | 2.670 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No, I worked alone. But I used some third-party assets, all with their respective attributions in the description.
Was the resolution a challenge?
Yes, it was quite a challenge. But thanks to discussions in the forums and a little research, I achieved the purpose of the resolution.
What did you learn?
I learned many things that will serve me in the future.
Procedural map generation, joystick support, better organization...
It helped me a lot to have participated in the jam, almost everything I tried was new to me.
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