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Quickfall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #177 | 3.000 | 3.000 |
Authenticity (Use of resolution restriction) | #178 | 4.182 | 4.182 |
Overall | #210 | 3.159 | 3.159 |
Gameplay | #238 | 2.636 | 2.636 |
Graphics | #242 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
2, One composer, One programmer
Was the resolution a challenge?
No it was not that much of a challenge for me
What did you learn?
I learned a lot of things about my engine and how to deal with failure
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Comments
I enjoyed the idea of the game, I felt like it moved a bit too fast for me to really put much thought into where I was jumping. Though it is hard to figure out what is a good balance of speed for the challenge and time to think.
Great game! I really like the idea! You are given too little time to see the next platforms though, allot of it for me was just guessing where to go next, I would suggest either slowing the level down, so you can see where you are jumping next, or making the level the same every time, and you could generate a new random level every time the song finishes. Other than that, I loved it the art and music is great!
Fun game, was a bit too difficult for me, but I still enjoyed it.
Wish the music didn't restart when you fall, so I could hear more of the track!
Fun little game, and all the more impressive for being built in just 3 hours!
I love the graphics! Admittedly, I'm not the best at playing it,but it sure was fun to get to hear more of the song the more I went up.
Graphics and audio are very nice, though restarting the track after death is definitely annoying.
I'd have spent more time with it if there were more variety to the gameplay, but otherwise, good job!
I love the limited palette and the movement feels snappy. Our game is also a vertical platformer, it's cool to see how different they feel to play, since yours is much faster paced.