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A jam submission

Pixel CryptView game page

Lowrez dungeon crawler
Submitted by Ben James (@benjames171) — 3 days, 5 hours before the deadline
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Pixel Crypt's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#174.3154.315
Audio#184.1524.152
Visuals#274.4354.435
Gameplay#353.9573.957
Authenticity (use of resolution restriction)#424.7174.717

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Solo dev. Had lots of fun as always!

Was the resolution a challenge?
Getting the pixel art to look decent was hard so I had to spend extra time on the artwork.

What did you learn?
I spent more time adding polish, hidden things for the player to find and extra content. Having two weeks was helpful in this. Normally I'd only have time for a bare-bones game in a shorter game-jam.

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page

Lovely game! I included it in my LowRezJam compilation video series, if you’d like to take a look. :)

Submitted

Great game.  Was fun, very well polished and the music was excellent. 

I'd have liked to have a different firing mechanism though so that I could more easily fire in any direction without having to change my movement direction(Such as WASD to fire in a given direction).  Found myself often times just ignoring enemies because hitting them was too much of a hassle.

Submitted

Beautiful game! All of the icons and enemies are super readable and the controls work really well. Well done!

Submitted (3 edits)

I like how there's a lot more to discover for multiple playthroughs, the visuals are solid and the music is great, did you make the song? 


I felt although the monster sprites were great but their movement patterns were pretty much the same. The game in the end was really a fetch quest for keys to unlocking the door, there's no incentive for killing the monsters and they constantly spawn. I thought it was great that the monsters were able to travel to different rooms, however because of the way the camera jumps to the next room, it's not possible to predict where they are.


I think this game is solid and the polish is already there but I feel this has alot more potential, I think rewarding the player through gameplay and quality of life features can make it great all round.

Submitted

Really fun and polished game! It's so small and simple, but works so well! You want to keep discovering things as you play which is great! Nicely done!

Submitted

great atmosphere and color palate! Really well polished and a great game! awesome job

Submitted

Multiple enemies, great level design, and the length of the game make this fun!

Submitted

Great project!

I liked the "constantly being on the move" aspect of the game considering the health and food status. Giving the player more than one hero to choose is a nice addition on top of that aspect. Art is pretty great for a dungeon crawler, and the audio keeps the action feeling high throughout the game. Resolution restriction seems to be very well-handled too!

Good job!

Viewing comments 28 to 21 of 28 · Next page · Last page