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Space Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #76 | 4.019 | 4.019 |
Audio | #108 | 3.528 | 3.528 |
Overall | #114 | 3.788 | 3.788 |
Gameplay | #138 | 3.340 | 3.340 |
Authenticity (use of resolution) | #185 | 4.264 | 4.264 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No
Was the resolution a challenge?
The small resolution made it difficult to show certain UI elements, and I had to modify some of the artwork to make sure things were legible. I decided to use a limited color palette to save time on making art decisions.
What did you learn?
I learned several things that I'll be able to use in the future, like how to make enemies follow you when you are close to them.
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Comments
Short but nice game!
cool idea with cool color palette and art style!
Really polished and cohesive game. I really liked the art and color palette. Nice job overall!
I love the movement and the shooting, feels great. Lovely graphics and colour palette and the music is the cherry on top. :)
I like hero of this game, good simple design.
The mission is not too difficult to understand.
The limited color palette gives this game a unique look, which makes it a very elegant production decision to save time while improving the visual quality and helping the game stand out. A great move for a jam game; I'm surprised this is your first ever entry!
Gameplay was fun if a bit on the easy/short side, but it felt like a well-rounded experience. Good job!!
Nice graphics and, unexpectedly, relaxing gameplay!
Short but sweet. The graphics look great - the limited colour palette is nice and the sprites are well drawn. I also enjoyed the music and overall sound design. The movement is a little slippery for my liking, but it's not unmanageable and certainly gives a low gravity feel. Having a victory cutscene after completing the game is a very nice touch.
It took me a while to realise I could shoot the boxes generating the electric barriers and I spent an embarrassing amount of time looking for a key or something. Not sure if that's a conveyance issue or just me being dumb.
Thanks for the feedback! I was worried that people would get stuck on that so next time I’ll think of a way to make it more obvious. Maybe have one that’s already broken or place an enemy in front so you’d accidentally hit it a few times to teach you.
The best example of what a jam game should be: short, addictive and fun. All the pros have already been mentioned here before me, so I’ll just say: really nice game!