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Pixel Warriors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #127 | 4.100 | 4.300 |
Graphics | #178 | 2.860 | 3.000 |
Overall | #190 | 2.741 | 2.875 |
Gameplay | #213 | 2.193 | 2.300 |
Audio | #224 | 1.812 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Agree with others that the build up is too slow, but it plays smoothly and I like the graphic style
The game is too slow and lacks polishing on hits. When you get hit it gets a sound and a shake, that's awesome, you should have applied this to the enemies too. This game increasing all the values (speed from both the monsters and the bullets) would get much better, but overall the enemy design and systems are very well implemented, congratulations :)
It was a bit slow, I see the screenshots/gifs and it seems the game become more interesting at some point but I didn't reach it. I was a nice minimalist version of a survivor. I might try again later.
Good job.
Feels solid and looks cute. Took a fair while to get to a point where it was interesting though. Progress can be sped up considerably I think! :)
I liked the artstyle quite a lot. The enemy varieties were really nice and fun to play around. I specifically enjoyed the enemy that camouflages into the terrain and jumpscares you. I really enjoyed the movement as well; in the later waves, specifically wave 7 and onward, it's really challenging [in a good way] to bob and weave through enemy attacks.
My greatest drawback is how long it takes to get to those more challenging waves. Waves 1 through 6 are very slow, so by the time I've reached the more demanding waves, I've grown pretty bored. Then if I die in those later waves, I have to go through the long wait til wave 7 again. Either speeding up the passage of waves or spawning newer enemies in the earlier waves would mitigate the issue, I assume.
Overall very fun and simple game! I enjoyed my playthroughs; Good Job!
Looking at the screenshot GIF with the larger variety of enemies. I think the game would be more fun if you got to that point faster. The 5 minutes it took me to get to wave 6 was a little boring. And when I got to the more interesting enemies. I had taken way too much silly lil' chip damage from the flies. And died to the first real challenge I faced. All the enemies look like a lot of fun to play around. And I really like the compact hectic arena feel. I think the slower nature of projectiles and enemies lends to a more methodical positioning of your character. Which is quite intriguing. Perhaps feels a little more RTS/RTT than fast twitch bullet hell... that might be a weird stretch. Almost making decisions in a sort of slow motion, gives you just that much more time to think your movements through.
I still had fun playing, and analyzing. Keep up the good work.