This was very fun! It was hard for me to be able to see the bullets with the limited colors but knowing about the hitbox helps. Nice work!
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Komodo Rising's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #46 | 4.640 | 4.640 |
Gameplay | #65 | 3.560 | 3.560 |
Graphics | #95 | 3.680 | 3.680 |
Overall | #105 | 3.590 | 3.590 |
Audio | #188 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game has some pretty interesting concepts. I’m fascinated by the “You only have to protect the small bright green middle of the ship”. Immediately, some ideas came to my mind that I wanted to share:
- You start with a small spaceship and a big vulnerable part.
- You can buy upgrades to increase the power of the ship. But you can also buy “defensive” upgrades that decrease the size of the vulnerable part.
- There are also upgrades that add new modules to your spaceship (or further ships) that have their own vulnerable part.
- With upgrades, you can also visually increase the size of the ship without negatively affecting its defenses since the size of the vulnerable part would stay the same.
When I played, I constantly pressed space to shoot. I wonder whether the spaceships should just shoot automatically.
The color palette has also something special to it. I like it.
For some reason, I got a “blocked page” error when trying to download it with Firefox. So I played only the web version.
Thanks a lot for playing and for the feedback :)
FWIW I’ve also got the issue with the downloads in Firefox and it’s being discussed in this thread: https://itch.io/t/3052863/blocked-itchio-downloads-in-firefox. For others, I’ve also changed my game to accept donations because the download from the page after the donation screen does work for some reason.
That's a solid entry with well executed gameplay and graphics within the limitation! I had a hard time figuring out how not to be hit by all the bullets, then read again your explanations on the page. I guess that could be improved with a "hit stop" that highlights the rectangle that gets hit by the bullet when getting destroyed, but anyway overall is great good job!
Great nostalgic colour scheme and gameplay!
I think the only thing would be having the player/player bullets be a different colour from the enemies. Although that might be a colour style limitation?
I would've loved to differentiate enemy attacks from mine but I understand it was difficult with that color limitation, any reason you decided that?
Also, I felt a bit overpowered on start (like I fire tons of bullets), I normally expect to grow in power over time, not saying it was wrong but not sure if intended.
The game was fun to play, missed having some audio feedback tough. It has good amount of different enemy behaviors and patterns, I expected that from the genre and you achieved that.
Yeah I’m gutted I had to take the sound out of the web build, I think it sounds pretty good when it’s on but obviously so few people will download it 🤷
The 4 color was just to get those game boy vibes and see if I could make it readable - I’m happy it works but I agree more colors would have made it easier
Thanks for the feedback!
It's super nostalgic to see green screen games like this. I love this aesthetic. Was a lot of fun. Great work!
Loved the bullet hell. The game was screaming for an Ikaruga style mechanic (would have been cool to see the entire world’s color inverted).
I wish there was a way to leave audio out of rating (no audio to judge if there wasn’t any).
Super cool! Thought the aesthetic was awesome, combat was satisfying too, and well done fitting it into 64x64. Loved the little wingmen ships following the player along. Didn't encounter any bugs, and have yet to reach the boss fight so I'll definitely be playing more :D Nice work!
I love bullet hell games and shmups, and this one is great. Good job on cramming it all in 64x64. The movement is precise and the shooting is satisfying. I also enjoy the quite unique approach of despawning the bullets when the enemy that fired them is eliminated. Encourages a more offensive gameplay.
I did run into a bug. After restarting from the game over the enemies were still spawned. I took them out but then no more enemies spawned.
Thanks for playing and for the feedback - means a lot coming from someone who’s a fan of the genre too! I think I’ve fixed that bug you mentioned with the no more enemies spawned (I hope that’s not breaking jam rules, it’s a 2 line change) - I think you’d actually reached the boss fight! But it was tied to a music queue and so it just stopped appearing when I disabled the music.
I love it! graphics are super cool, love the palette and the bullets. The game feel is great too, very dynamic. Super hard though :rofl: could make it past 150 points ever.
Good call at keeping checkpoints and resume from there after dying :)
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