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Pan Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #43 | 3.909 | 4.100 |
Audio | #58 | 3.432 | 3.600 |
Overall | #79 | 3.480 | 3.650 |
Gameplay | #107 | 2.956 | 3.100 |
Authenticity (or, Creativity in use of resolution) | #121 | 3.623 | 3.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
The main mission is a sidequest, (you search for the pan)
you are the environment && unconventional weapons
(using the metal as a weapon)
and its gone forever/frick around and find out (without spoilers, related to the game itself)
Tools
Godot as the game engine, Aseprite for animations, FL studio and Audacity for SFX/Ost
Lessons
64x64 limits you a lot! but you can still make a fun little game with it
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Comments
What a great little game! I really adore the graphics, the fact that you guys made animations for the player in all 8 directions is impressive for me, in such a tiny canvas too! The main menu is also animated, which really makes the sunset/twilight setting stand out. All of that deserves the highest rating from me.
But like others have mentioned, the controls feel a bit unintuitive at first. It took me a while to figure out how to properly push and pull object. Especially the first metal block inside the house, getting it on the pressure plate was a real challenge in the first 10 minutes of playing, sometimes it just flew around randomly, or spun continuously in place, and one time my character really got stuck between it and the walls. However, the sword on the other hand is really satisfying to use, it can spin in place which deals damage to enemies continuously, and returns to its owner with ease, even when he's really far away. It's basically a sword version of Thor's Mjölnir, very cool!
One last thing I noticed is that you can easily "cheese" the final boss by throwing the sword at it, causing it to spin, and leaving to another scene. The sword will grind it into tomato sauce while it just stays in the previous scene. When the boss eventually follows you to the new scene, it barely has any health left, making it an easy kill for me.
Overall, sweet little game you guys got there, and I have really high hope for it! Astonishing work!
Thank you for the feedback! I do agree with all the points to be honest, replayed the game a couple of times after the jam ended and I feel like the push and pull mechanic wasn't properly fleshed out and made as useful as it could, also, as mentioned, pretty buggy, but I think these could be ironed out with time. It's cool that you liked the visuals of the game and the sword mechanic! Most of the time of the jam was used in that
The final boss is also kind of buggy to be honest, I would make the detection box bigger, the boss smaller, and probably change a few things about his behaviour if I were to update the game, but I'm glad you liked it :D
Not sure if we are going to work on this particular game again? But I do hope some of it's DNA is used in our next games, I think I learned a lot
-Thomas
This is actually really really nice! good vibes! I love how the world feels reactionary to you. Well done!
Thank you!! :)
Wow! It is amazing that you got to create a large adventure game in the jam. The mechanic is entertaining, and I love the theme of the game. The art is just amazing, and the audio track fits beautifully. Excellent job!
Thank you! I do think the game needed some days in the oven and a little more polish, but I'm glad you liked the game and I appreciate the feedback :)
I agree with Eric Alfaro about controls being a little struggling to use. But overall good concept. One thing that I would like to change - that sword works as a magnet. You throw it in the middle of the room and it magnets all surrounded metal objects to itself what prevents player from being hit and does more damage to enemies.
Yeah I do agree, I think that would make the game overall more fun. After the jam I thought about the idea a little more and I think making the objects behave more like something you can push and then pull would probably have worked better (kind of like the game Control in a sense), adding that on top of the sword working as a magnet would definitely make the game better.
Thank you for the feedback!
-Thomas
the art and soundtrack are so awesome, but the controls are a little confusing unfortunately :( the objects and weapons were a bit unresponsive, so i had to run past most enemies; i still really enjoyed it though, especially the comic at the start :)
Thank you for the feedback!! I do agree about the controls, lol, the physics of the game are also kind of broken (I could have messed it up at some point but I didn't have much time to fix it), I'm glad you enjoyed the game :)
What would you change about the weapons and objects to make the game more fun/responsive?
-Thomas