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A jam submission

Space Station CootsView game page

Collect all of the cheese while avoiding the menacing CootsBots!
Submitted by UncleMods — 14 hours, 1 minute before the deadline
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Space Station Coots's itch.io page

Results

CriteriaRankScore*Raw Score
Originality (how interesting and unique is it?)#863.0343.133
Gameplay (how fun is it to play?)#872.6472.733
Theme (how well does it fit the theme? Could you finish it in 10 minutes?)#903.2923.400
Presentation (how good does it look and sound?)#1052.3882.467

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Git repository
https://github.com/ThurritoHatinEgotude/Unity-SpaceStationCoots

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Comments

Submitted(+1)

Love the big boss cats! :'D

Submitted(+1)

Was vibing to the music way too much. Those cats we're definitely scary whenever they got close. Great work!

Submitted(+1)

Simple and fun game! Trying to find all the  cheese while avoiding getting caught can be really intense! The controls feel nice and I like the boost. Great work!

Submitted(+1)

If it wasn't for the upbeat music this could be a horror game with the killer coots chasing you around. Nicely done :)

Submitted(+1)

Super fun! It really gets your heart rate going when Coots see's you! I also liked how many options you give in the start menu! Great work!

Developer(+1)

Thank you <3

Submitted(+1)

I love how many options the game has, to ensure it's playable and fun whatever player skill you are. Great job, very enjoyable.

Developer (3 edits) (+1)

Thank you! I've always been big on options, it's a shame when a game suffers because the devs didn't bother to add a simple "on/off" for a feature or whatever. Something so simple that can make a HUGE difference.

Also, I played your game and it was quite impressive. A lot of really creative ideas there and breaking stuff is always fun.

Submitted(+1)

The movement is very difficult at first but once you get the hang of it feels quite nice. The repetitive textures of the walls and ground is a little hard on the eyes, but overall a good submission.

Developer

Yeah, I'm far from happy with the final product of the movement, but this was my first time making a 3d game and I kept running into issues so I just settled with something that worked. Big agree on the textures as well, I actually made some mistakes when using ProBuilder (tool I used to build the walls) which made it hard to not use one big texture for everything. Lessons learned for the future, thanks for playing it and the kind words!