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Space Station Coots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality (how interesting and unique is it?) | #86 | 3.034 | 3.133 |
Gameplay (how fun is it to play?) | #87 | 2.647 | 2.733 |
Theme (how well does it fit the theme? Could you finish it in 10 minutes?) | #90 | 3.292 | 3.400 |
Presentation (how good does it look and sound?) | #105 | 2.388 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Git repository
https://github.com/ThurritoHatinEgotude/Unity-SpaceStationCoots
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Comments
Love the big boss cats! :'D
Was vibing to the music way too much. Those cats we're definitely scary whenever they got close. Great work!
Simple and fun game! Trying to find all the cheese while avoiding getting caught can be really intense! The controls feel nice and I like the boost. Great work!
If it wasn't for the upbeat music this could be a horror game with the killer coots chasing you around. Nicely done :)
Super fun! It really gets your heart rate going when Coots see's you! I also liked how many options you give in the start menu! Great work!
Thank you <3
I love how many options the game has, to ensure it's playable and fun whatever player skill you are. Great job, very enjoyable.
Thank you! I've always been big on options, it's a shame when a game suffers because the devs didn't bother to add a simple "on/off" for a feature or whatever. Something so simple that can make a HUGE difference.
Also, I played your game and it was quite impressive. A lot of really creative ideas there and breaking stuff is always fun.
The movement is very difficult at first but once you get the hang of it feels quite nice. The repetitive textures of the walls and ground is a little hard on the eyes, but overall a good submission.
Yeah, I'm far from happy with the final product of the movement, but this was my first time making a 3d game and I kept running into issues so I just settled with something that worked. Big agree on the textures as well, I actually made some mistakes when using ProBuilder (tool I used to build the walls) which made it hard to not use one big texture for everything. Lessons learned for the future, thanks for playing it and the kind words!