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Shadow's perspective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall rating | #2 | 4.438 | 4.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool stuff! Keep working on it, I would like to play more!
(ノ◕ヮ◕)ノ*:・゚✧
Thanks !!!
The post jam reworking is ongoing ! It will take me more time to redo everything "clear" and add new features but it will arrive soon !
This was super clever! Loved it.
Thanks !!!
Now. I wasn't expecting that! Superb entry. Wish u all the best with this. I was thinking this is a run of the mill platformer, then, wtf?!?! When I encountered the shadows as platforms mechanic. Played through the rest of the game. From a coding/dev stand point this game has me thinking "so how was this created". This is a great showcase for your dev abilities. The gameplay works brilliantly too. This game has music too xD. Grats on this entry, grats.
Thank a lot !!!
If you want to know how this is make, you can donwload the sorces or asking me things ^^.
Wow this is incredible! I'm glad I played! At first I was like, "oh, this is just another run and jump platformer," but boy was I wrong! I am impressed!
I found a bug where when you finish the game, you can't restart. The doors stop working.
But very well done mind-bendy technical work!
Thank you !!!
On which plateform did you play it ?
You're welceom!
I played on Windows
Mega Man!
Really cool concept and use of the theme. Could use some refinement, 3D camera is too sensitive, and the controls froze at one point and I had to escape to the menu then jump back in. Otherwise, this is a sweet mechanic and I'd love to see longer and more complex levels!
Yeah it's based on the megaman style ^^'.
Thanks !
I think that you had the same problem than VerttiXPertti, which is not a real problem ^^'. There is a message that said that you can press TAB or RB to switch perspective. As this is the only way to continue in the game, i lock all other movements inputs.
I'm currently working on a version 2.0 with cleaner code and more mechanism in head ^^.
Wow...! in top 5 games list for sure! I'm really enjoyed with gameplay.
How shadows convert to the solid 2D shapes Technically? is it a secret tip?
Thanks !!!
With Unity : The secret is to project on a plane,"every" faces of an object as a PolygonCollider2D.
Thanks for the tip, I will try that.
There were some bugs but I can forgive them because the concept was amazing.
I'm sad that it was so short though. I really wanted to play more and that's the best complaint one can receive. Really good work!
Thanks !!!
Time was also short for me to do more levels ^^.
Can you told me what bugs did you found ? I plan to remake and continue my game so it can help me a lot ^^.
At like the fourth or fifth level the game freezed for a while and then I couldn't control my character. I could just reset the level. Then something happened and I saw the door of the first level and the fifth level. Also the tutorial text from the first level. Then after that I could continue, but at the left of the stage there always were two doors. I can't really explain it better and I'm not that sure about the details.
By the fourth or fifth you meen the level with the table ?
I'm not sure. Sorry
I think it was the fourth level
Really awesome the perspective mix between 2D & 3D !
For me it is the best game I've played so far during this jam ! You can be proud of you !
Thanks you !!!
Yet again someone amazes me with a new concept with angles ... love it
Thanks !
Really cool mechanic! How even is this possible technically! Awesome.
Lol on that megaman(esque?) sprite though ^^
thanks !!! It take me time, this is no optimised, but it works and I'm happy of the result so ... yeah it is possible ^^'
Yes it is Megaman sprites full painted of black ^^'.
OMG this is AMAZING! I really love the concept, and it's so fun to play. Have you ever thougth to make it co-op? 10/10 for me!
Thanks !!!
Coop will be great !
But since it must be coop via the Internet, it would not have been possible to implement it in time for GameJam ^^