Visually impressive water effects! Level-ups and finding the rare bugs added great replay value. 4 minutes felt a bit too long session time. Left button felt definitely better mechanic for catching bugs. The music and sound effects also added positively to the overall mood. Overall, good job!
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Frog Lake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #21 | 3.000 | 3.000 |
Overall | #23 | 3.111 | 3.111 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #28 | 3.389 | 3.389 |
Creativity (how unique or innovative was this experience?) | #29 | 3.000 | 3.000 |
Theme (how well does the game fit the challenge theme?) | #40 | 3.111 | 3.111 |
Implementation (rate the game's overall stability and functionality) | #48 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
dwdraws
How does your game fit the theme?
This game is about sneaking up on and catching bugs. To do so, as a frog, you have to dive and swim underwater holding your breath and you'll need to be patient and take a deep breath to make sure you're ready to for the next bug hunt.
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