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There is no air in space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #58 | 2.633 | 2.633 |
Implementation (rate the game's overall stability and functionality) | #73 | 2.918 | 2.918 |
Theme (how well does the game fit the challenge theme?) | #84 | 2.714 | 2.714 |
Overall | #87 | 2.633 | 2.633 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #92 | 2.776 | 2.776 |
Creativity (how unique or innovative was this experience?) | #157 | 2.122 | 2.122 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
https://itch.io/profile/y4n3k, https://savy.itch.io/, https://itch.io/profile/kaylachu23, https://itch.io/profile/terpsikree
How does your game fit the theme?
There is no oxygen on the protagonist space ship due to aliens attack. Player has life support device on his back with oxygen, but it will not last for long. He also must protect the backpack as any damage will make the oxygen decrease quicker!
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Comments
Pretty smooth gameplay, and nice way to fit gamejam theme. As mentioned before :ui feedback about way to get more oxygne needs fixing.
Thumbnail is really captivating! Game mechanics feel nice. Reminds me of Binding of Isaac. Power-ups kept me motivated to squash all the bugs. Minimap could be a nice addition to the game. Well done!
Very fun game! I'm pretty bad at roguelikes so it was awesome to get powerups in every room (I need all the help I can get).
When I go to get more health/oxygen, the UI tells me to press spacebar to get it when I have to actually press and hold it down. Definitely a small nitpick but maybe something to consider making more clear for the player.
Excellent job, team! Your passion really shows.
Great Binding of Isaac vibes, and the enemies attacks are well telegraphed
Thank you for your comment! I'm happy to see our inspiration is well noticed!
Neat roguelike jam game, definitely a challenge, especially when you're bleeding air but can't get that duct tape :P Satisfying gameplay and upgrades, felt kind of incremental at first but by the end, your attack starts getting ridiculous.
Thanks for feedback! Indeed there is no limit for powerups, and if you get too much you become invincible xD We are very happy that you enjoyed it!
You did a much better job at balancing than I did! I felt strong yet challenged throughout. Props to your artist for that killer thumbnail too!
Thank you for feedback! To be honest I didn't had much time for balancing the difficulty and testing it so I'm very happy to ready your comment! There are also no limits, if you collect enough at some point your character is just walking death killing entire room in one click! :D (so much that it breaks the sound in game lol)
thank you for you kind comment -Artist XD
Super cool roguelike! ( I do love roguelikes) The powerups and getting stronger felt AMAZING. I would have loved for the air mechanic to have more use in the core loop but recharge stations were cool. In the future adding minimap and current stats with the power ups would be nice! Great job!
Thank you for trying out our game and useful feedback! We are considering continuation of development for this title :) It was my first game jam and I'm super happy with the results and proud of our team :)
Was a difficult game for me, but it was a lot of fun! Really like the art!
Thank you for testing and feedback! We didn't had much time to polish the difficulty, you can try going to side rooms to get stronger before going higher - with each color the difficulty is rising
Fun game. Reminded me of Binding of Isaac. Got a little repetitive but overall good job!
Hey! Thank you for comment! Indeed Binding of Isaac was our heavy inspiration. We had more enemies planned but didn't manage to put them into final build :(
Same with me. Could only get 5 put in. Wanted 100. Game jam logic!
Cool basic rogue like game with nice art. Music gets a bit loud.
Hey juwambo! Totally agree on music part xD I should set the volume lower by default. Thanks for feedback!