Hi Rae, thanks for comment!
I would say - stop waiting to learn and start learning :D
y4n3k
Creator of
Recent community posts
I love the controls and idea of controlling player without gravity.
Game has a nice challenge to it. Was difficult at start but once I got the hang of it was really fun to go through levels.
Enemies that have more HP could be more distinguishable from the ones that have 1 HP.
I got to the boss level, which was kind of huge jump in difficulty, I thought I'm doing fine, but somewhat I softlocked myself :( Grapple and movement stopped working and enemies even thought they killed me I didn't get the end game screen
Pretty cool and creative idea! Good presentation and nice art style! Game is running well too!
At the end though I wasn't sure if getting angry and using that wide range attack doesn't kill me too in some way? I feel that difficulty level is rising too quickly. And these doors sure have lot's of HP :D Sometimes I didn't realize what killed me ;)
Wow, it's crazy how much you did in 10 days! Kinda similar setup to our game but completely different approach! I like how it incorporates horror theme. Well polished too! Would be nice to have some ambient music that could inform when danger is close by. I managed to somehow softlock myself in closet xD somehow the oxygen pipe got disconnected while I was hiding inside, and couldn't leave anymore :D Regardless, good job! Congrats!
First I struggled to kill even one enemy, so I tried tutorial, and still struggled.
Then I tried using technique from Jana below, it got pretty fun :D but lost feel in my fingers quickly :D
Then I combined both ! and damn, this game is freaking awesome! It screams for controller support! Controls could be bit more polished, but overall you got me from feeling disappointed to be blown away in 15 minutes :D
edit: music is simple but cool too! good job guys!
Well made and polished! Surprised there is a story too! Definitely see some portal inspiration ;)
I loved the fact that you can shoot down bullets coming at you, very satisfying! Boss fight was the type of challenge I'm looking for in any game! Good job!
PS. Not sure if that's intended - but if you unlock exit and die before leaving, it will be shown after restart.
Thank you for feedback! To be honest I didn't had much time for balancing the difficulty and testing it so I'm very happy to ready your comment! There are also no limits, if you collect enough at some point your character is just walking death killing entire room in one click! :D (so much that it breaks the sound in game lol)
Hello noneex ! Thank you for trying the game and your feedback!
I agree I could do better job at explaining the duct tape - the idea behind is that the backpack has separate hurtbox and health points. Every time it gets hit, the air is starting to leak, and you can use duct tape to patch that leak.
Really cool and creative idea! It could do better job at explaining how to play, move, avoid attacks and so on. But once you get a grip, it's pretty damn satisfying! It gives me Ninja Gaiden feeling.
With that said, performance is bit bad, especially with many enemies on the map. I loved the VS with the master and the village.
I can see this becoming a full time project, adding some ways to link the combos would be nice.