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Panic Portal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity (how unique or innovative was this experience?) | #106 | 2.486 | 2.486 |
Theme (how well does the game fit the challenge theme?) | #136 | 2.343 | 2.343 |
Overall | #171 | 2.171 | 2.171 |
Implementation (rate the game's overall stability and functionality) | #174 | 2.171 | 2.171 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #179 | 1.943 | 1.943 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #206 | 1.914 | 1.914 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
animal531
Team Name
Tiny Ant Collective
How does your game fit the theme?
Spread your oxygen to the other side and try to survive in theirs
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Comments
A bit confusing. I got the doors and character movement, but the game seems to end for me unexpectedly, or maybe the enemies died on my side or destroyed a my base..? Some added visual communication and more tutorial could be nice.
As a concept simple tactical rts is a cool idea! There could also be short keys for the characters since there is not that many of them.
Good job!
Interesting interesting concept, Had to potential to be a neat little steam game but needs work to be 'complete'. If looking a the core mechanics as well. I like the 'auto-play' of the game & we can upgrade values. A little more control of the units would be nice. 🙂
Yeah definitely, there are some issues with the gas doing it the way I am now, as well as balancing. With the current upgrades the AI (which is pretty dumb) are sometimes really strong and other times pretty useless.
Has potential for sure!
Cool little strategy game, the top down view was really well done and the graphics were charming. I just wish the interactions were a bit clearer and easier (like clicking on your units having a bigger hitbox)
I liked the use of the topdown view of 3D graphics here, the characters could have being just a bit bigger or faster. Congrats for the game!
I think you are suppose to move the yellow characters. They are quite small and the clickable area is tiny so it is a bit difficult to select them. I couldn't understand how to pick up objects.
Hi,
They are quite small, I agree. To pick up items you just need to make a character walk to one, then it'll pick them up automatically. You can also move friendly objects out of the way so enemies have to go further. The enemy objects you drop back on your hexagon on the right, the friendly objects you need to manually drop with s.