The character art is very impressive. The voice acting is the icing on the cake. However the game control has a tough learning curve. But overall i would say it's an excellent work
Play Oni-Chan Game Jam Game
Oni-Chan's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #13 | 4.250 | 4.250 |
Magical Girl Concept | #16 | 3.833 | 3.833 |
Audio | #18 | 3.667 | 3.667 |
Theme Interpretation | #21 | 3.500 | 3.500 |
Overall | #22 | 3.536 | 3.536 |
Originality/Creativity | #24 | 3.417 | 3.417 |
Engagement/Fun | #27 | 3.250 | 3.250 |
Gameplay Polish | #32 | 2.833 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Our main character is a highschool girl who has magical powers. She summons familiars based on the idea and shape of Oni (japanese folkore monsters) of which she utilizes to fight evil. She has the design of a slugger (baseball player) and uses a bat to channel her Powers through it. She is unconventional, for she is loud, brash, and stand off-ish, but has a clear sense of justice. As she learns to control her Powers, she will also learn about herself.
Which theme(s) do you pick?
Grievous Lady and Freedom Dive
How does your game fit those theme(s)?
Our main antagonist, Kaguya, is a "lady" that inflicts pain and destruction, albeit unintentionally.Also the main character, Akira, frees this enemy and the city by fighting her.
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, everything in this game was done during the game jam, including the art, animations, vfx, sound effects, music, voice acting, writing, and coding.
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