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Magical Oblivion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #16 | 3.571 | 3.571 |
Magical Girl Concept | #39 | 3.000 | 3.000 |
Audio | #48 | 2.571 | 2.571 |
Gameplay Polish | #50 | 2.143 | 2.143 |
Overall | #51 | 2.612 | 2.612 |
Engagement/Fun | #55 | 2.286 | 2.286 |
Originality/Creativity | #57 | 2.429 | 2.429 |
Aesthetics | #59 | 2.286 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl genre?
Miji is a girl who has a magic power to shoot dark projectiles at things (Darkness manipulation)
Which theme(s) do you pick?
World Vanquisher
How does your game fit those theme(s)?
Miji is destroying the world therefor making it vanish
Were the assets for your game made during the jam? Elaborate as you see fit.
Yes
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Comments
Not all magical girls are hero
Starts off simple, but things escalate quickly! Well, I played the updated version, so it seems like things were sped up a bit. I do think the bosses still have a lot of HP.
I really liked the progression though... starting simple, building on different attacks, and getting more complicated with each step up! The music notching up with the difficulty and boss ramp ups was a great touch too!
I had a lot of fun playing this, great work!
We are destroying earth in this one!
The bosses in this game are really fun and challenging yet the earlier part are unnecessary long. It become annoying real quick when restarting the game.
Overall, this is a nice submission. Good job!
Thanks also I made it 2x faster
Game pretends to be a simple shooting arcade, but don't be fooled!
The intermediate parts are too easy, and felt unnecessarily long.
Bosses are much more challenging (must mostly because of a huge hitbox of the playable character).
But these suns! And then lightning that just corners you without a chance! With the amount of HP they have and such little damage each of our bullets causes it quickly becomes incredibly repetitive and too risky with no reward.
I would love to see some upgrades to make it a bit easier and more interesting ¦3
Based on the overall progress bar, I would assume there is a third boss, but my skill doesn't let me go through the second one.
Another thing I appreciate after replaying it 4 times is that the game progresses in an interesting way with my skill, allowing me to discover new moves (e.g. collecting a lot of bullets in one place and then manipulating the boss to be there). That doesn't help me with the lightning though :<
Please consider adding WASD controls!
Thank you for your feedback I've tweaked most of the things you said
Except upgrades but I might add them in another update
Really cool project!
I really like the idea of changing the music based on the phase of the boss, I thought it was a very cool idea as the music evolves throughout the fight.
I feel like this game could use some "game juice" relatively small stuff that would make a big impact and enhance the experience. Things like camera shaking/screen freezing once you get hit, and some feedback on hits in general.
Also, it was a bit difficult to damage the boss during it's sun attacks, although I'm sure partially that is just a skill issue on my end.
All in all, some sprucing up and you have a great project!
Cool project for a second itch project!
It would be nice if you could ballance the boss a bit more, because it has so much health. it takes so long xD
thank you which boss was it
The one right into the beginning.