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A jam submission

Magical Girl Destroyer [JAM Ver.]View game page

Magical Girl Destroyer [Magical Girl JAM #10]
Submitted by Loggey — 1 day, 22 hours before the deadline
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Magical Girl Destroyer [JAM Ver.]'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#54.1114.111
Engagement/Fun#113.7783.778
Magical Girl Concept#124.0004.000
Aesthetics#164.2224.222
Overall#203.6033.603
Gameplay Polish#253.0003.000
Originality/Creativity#323.2223.222
Audio#392.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl genre?
Kasumi, 花純 "flower, purity", was a magical girl with flower power, hence the wines and roses. She wants to now use that power to destroy the world.

Which theme(s) do you pick?
World Vanquisher

How does your game fit those theme(s)?
You play as a previous magical girl who wants to reclaim power to destroy it.

Were the assets for your game made during the jam? Elaborate as you see fit.
They were all made during the jam, excluding the copyright-free audio.

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Comments

Host(+1)

The art is good, and the music is rad; really love it!

The gameplay however... leaves a lot to be desired. First of all having to repeatedly press space over and over again is tiring; most SHMUPs shoot continuously. Secondly, the bullets fired by the enemies disappear when the enemy that shot said bullet die, and knowing the engine you used I know exactly what you did and how to fix it: you added the bullets as the child of whatever entity shot the bullet instead of as the child of the world or at least get_tree().get_root()

Thanks for participating!

Submitted(+1)

I enjoyed this one! I greatly appreciate the large health pool, especially since I'm normally awful at these types of games. I also appreciate the damaged artwork that Kasumi takes - that's some very nice polish.

Matte's suggestions are spot on (though the 1920x1080 issue wasn't that much of an issue for me, fortunately). The only other thing I'd add is that I'd like some kind of incentive or reward for defeating enemies beyond score. Since they only fire straight ahead, I'm not motivated to run the risk of losing HP to take them down.

Overall, I think this is a really solid entry to the jam! Excellent work!

Submitted(+1)

Nice jiggle physics!

Submitted(+1)

Fun little scrolling shooter. I've got 102900 points with 22 lives left ¦3

Amazing art of the menu, background, UI, character, and enemy animations. And extra kudos for smaller unnecessary details, like shadows, main menu design, and different fonts!

Music is great too! There are not much sounds, I love to hear more of them (e.g. for shots and hits).

The fact that the character's hitbox is of the size of its body is fine as it is compensated by the amount of health. It would be cool to have some visual/audio feedback when the character catches a bullet though.

My only minor complaints are:

  • the game window is only big enough on 1920x1080; on smaller resolutions it does not fit the screen, and on higher resolutions it is too small
  • it was hard to keep shooting all the time, maybe having an auto-shoot option on button hold would be a good option

Hope to see the game expanding!

Submitted(+1)

Character design is peak, I also had a lot of fun with the game, even when it's not polished and juiced completely.