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Magical 0ps's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality/Creativity | #17 | 3.083 | 3.083 |
Audio | #19 | 2.750 | 2.750 |
Magical Girl Concept | #21 | 2.583 | 2.583 |
Gameplay Polish | #24 | 2.333 | 2.333 |
Overall | #24 | 2.653 | 2.653 |
Engagement/Fun | #24 | 2.417 | 2.417 |
Aesthetics | #25 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The main character is being chased by Magical Girls who weild guns that shoot magical hearts.
Which theme(s) do you pick?
6. Where Is That Bustling Marketplace Now ~
How does your game fit those theme(s)?
It features a bustling parking lot and the goal of the demo is to reach a marketplace. (Marketplace will be enterable in a future update.)
Were the assets for your game made during the jam? Elaborate as you see fit.
Most of the assets, including art and music were made by the team during the jam. The only exceptions are some stock rpgmaker sound effects. Reused placeholder assets, such as the sidewalk and game over screen, were replaced in a update before the Submission deadline time.
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Comments
This is a good demo! I like what's here so far, but it's a little to short right now to say if it'll hold my attention for a long period.
The "battles" were neat, though I imagine future updates might include combat later on. The maze was surprisingly tough, I kept getting lost. But I did make it to the end eventually.
Great start, keep it up!
Interesting start.
I reached the market and that was the end? It's hard to tell where I can fit through and where not. Enemies where completely avoidable too so I cleared the maze in under a minute.
Needs a bit of work, but has potential.
Thank you for playing! Do you have any suggestions on how to tap into that potential?
Well, first you need to continue the story, but that is obvious.
Next I see that there is exp so I assume that at some point you had planned some combat where you can fight back. That would be great too. If you are making the mazes the main point, perhaps adding a puzzle to solve would make it more interesting.
it's kinda short, but a small fun. the game idea is unique in this game jam. probably the magic girl idea too, but it need more story to develop
Generally a great start. The concept is a nice reversal. Love the style start menu, and the first two songs. I think it's there's some really good polish for what it is, but what it is – just a simple maze.
This game caught my attention, to be honest half of that is from the name and I was expecting some vaguely Call of Duty referencing military thing. But the beginnings of a plotline and witty humour definitely drew me in.
I like how encounters are handled, though I hope the whole game won't just be running away and we'll eventually get a chance to fight back. The maze was a bit hard to navigate and felt like padding, but it didn't overstay its welcome too much.
The visual style is a bit odd. I'm not sold on the retro style message boxes, nor the dirty-but-cartoony world sprites, but it's hard to really get a feel for how it fits overall in such a short game.
It's definitely very thin at this point. It's an interesting start, though, and I'd be interested to see what comes next.
Hmm the music was a bit loud, repetitive.
I guess its a long maze with some somewhat simple obstacles.
The story is a bit short and I was a little confused.
The mini games are a bit simple too ?
I have issues with the double tile sized character vs the 1 tile collision, just messes with my head.
This definitely has its own style ... might develop into something interesting?
Dang, I wanted to know more about what was going on after completing the parking level.