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A jam submission

Out of the DepthsView game page

A short game about saving a fox out of a well
Submitted by Ole_V — 9 hours, 6 minutes before the deadline
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Out of the Depths's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#292.3642.364
Fun#302.3642.364
Art#302.6362.636
Overall#322.4552.455
Design#342.2732.273
Originality#421.9091.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game incorporate the theme A Helping Hand?
you try to save a fox that has fallen into a well

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Comments

Host

I agree with others saying the gameplay was too difficult, it was fun to play but too punishing. The implementation of the theme wasn't very strong - it seemed the fox didn't really need my help getting out (unless there's something at the end of the game, I didn't finish). I liked the character art, reminded me a bit of Snufkin.

Submitted

the game was a little too hard to finish, some things i think can improve it is working on the camera system either making it static or have some damping and look ahead, another thing that can improve your platforming is having gravity be weaker when jumping or going upwards and stronger when falling, this gives the player some hangtime and enough time to make out where to land its really easy to add as well.

but good work on the game, the opening cutscene was nice

Submitted

I couldn’t finish it, sorry, but I very much liked the starting animation and even the general artstyle isn’t bad at all. Good job!

Submitted

nice game! cool pixel art.

I agree with the other comments, coyote time would make this game even better, or maybe checkpoints are also good because it's annoying to have to start over every time you fall.

Submitted

Very cute but I couldnt make it that far, the jumps feel way too tight. I agree with the other comment, coyote time is a small but very impactful quality of life feature for games like this.

Submitted (1 edit) (+2)

Nice idea. However there needs to be some coyote time(jump buffer) and also it is way to punishing to fall. Cool concept though.

Submitted(+1)

im a little late here, just want to point out here that coyote time and jump buffer are not the same thing

jump buffer is queuing the jump if the player hits the jump button before reaching the ground, just in case you hit jump 0.01 seconds before landing (hitting jump and having nothing happen doesn't feel good)

coyote time is the grace period given after leaving the platform again so you dont have to be 100% precise with your inputs

Submitted

Ahhhh, my bad. D: I meant coyote time then. I've heard jump buffer a lot and just assumed it meant coyote time. Thanks for letting me know. :)