Play game
Pebble Palms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 4.588 | 4.588 |
Overall | #5 | 3.941 | 3.941 |
Design | #6 | 3.765 | 3.765 |
Fun | #7 | 3.765 | 3.765 |
Originality | #9 | 3.941 | 3.941 |
Sound | #9 | 3.471 | 3.471 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme A Helping Hand?
help your fellow golems and receive help to climb
Leave a comment
Log in with itch.io to leave a comment.
Comments
Some really impressive pixel art in this one, also the sounds for the robot moving around are very satisfying! Felt there were loads of areas where you could added hidden secrets around the place. Would have liked to have seen a bit more expansion on the helping robots but it's a perfect length for a game jam. Well done!
nice game, the puzzle is really well made and I love the art style. btw, I found a game breaking glitch when the character is crushed by a moving door the character will go into a solid tilemap and can't get out.
And that is why I put the restart note on that level, idk how to do a check if the player is going to get crushed or how to prevent the player from falling in the tile map, do I do a small check before the door is going to close or is it something with the player collider?
If anyone knows I'd appreciate it if you would reply to me with the method 🙏
(Edit: And thanks for playing!)
To be honest, I also have no idea for that, at first, I thought of adding an additional collision at the end of the moving door to check whether it collides with the player or not, but I think that's a bad idea.
BEST game ever made! ; )
I like the helping mechanism, though all mechanics are not obvious at least it’s easy once you know and you can restart easily. I wish I could call at the end and get some kind of easter egg :D
Oooo nice idea
The game looks really good. I had fun figuring out what each golem does when calling them. Great work!
Very cute! Love how cooperative the puzzle solving was, while being single player! We could have just been controlling platforms and levers but the fact each new mechanic was also a little golem friend made it feel more connected to the world. Mixing in reaction timing based puzzle solving was also nice! I felt so cool solving these the most lol.
Hey!
What do I have to do in call zone? I didn't get it
hey sorry for the late reply, i have put in the description how to pass every level
but to sum it, you need to punch the boxes in the correct order, if you stand on a box and call it will either give you green flash or a red flash, use this to find out the combination of the boxes to trigger to open the door (this part was probably the worst designed part of the game, i had to rush out the levels so i couldnt really focus on the clarity that much, sorry!)
wow what a fantastic platformer
The art style is terrific and had really well done lighting
I think all the puzzles were well thought out too, i didn't get them immediately but got them fast enough that it wasn't frustrating which is where you wanna be.
Great work!
The pixel art is amazing! The platforming is really tight too. Great work!
Super cute platformer. I love the little golems. I struggled a bit with the first 'CALL' puzzle but after that it flows really nicely. -Artificer
Very cute little puzzler platformer!! Love the little golem and his floating fists, and the colour palette is very pretty. The mechanic of calling and punching is very fun, especially in the last level, which i wont spoil for others but i liked the way it made me need to have a little think!! very minimal sound design but very effective and satisfying!! the only thing that i had any gripes with is the camera when you entered a new area, felt quite jarring and didnt draw your eye to where you'd expect for where your character is on screen. enjoyable little adventure though, nice work man!! xox
.. This game changed my prespective of game dev ,The art is so cool ,the mechanics are perfect :O Man ur winning dis xD *clap* *Clap*