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Z-LESTIAL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #25 | 3.417 | 3.778 |
Visuals | #41 | 3.518 | 3.889 |
Fun Factor | #57 | 2.714 | 3.000 |
Overall | #62 | 2.714 | 3.000 |
Originality | #66 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Short and sweet. Not a ton to say about it. The music is a good match for the gameplay. It was a little difficult to read where the crystals were on the track as you go around the big curve. Maybe some subtle lines on the floor to denote lanes would be helpful in that respect.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Code, Houdini, Environment Design: Linsey Raymaekers / Character Design: Tank Thunderbird / Design, Music, UI: Ali Reder
Did you use any third party assets, if yes what assets did you use?
Fantasy Skybox FREE 1.6.0 by Render Knight and Path Creator V 1.2 by Sebastian Lague
Did you use choose from one of the optional secondary themes?
Follow the Trail, No Weapons Allowed
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
Short game, but has some really lovely visuals to it!
The feel and look of the game is very cool! I would have loved to se have a few more levels, but overall the experience was very good with the flow, the controls and the music!
Very cool runner game.
I really like the kinda Starfox in HD style of the visuals, and the mech design is nice as well, it feels like something out of a power rangers/super sentai style series :D
Gameplay wise i like the core concept of the collecting gems and at a certain point your character flies to reflect the speed increase, the sense of speed itself also is very well conveyed. I'm curious to see how this concept could be iterated on with more levels that would contain more obstacles etc...
Cool stuff you guys did great :)
Really cool aesthetics, would love to see hazards added.
Nice work! I felt the sound effects matched the art style quite well.
How was your experience working in Houdini? It's always been on my peripheral but with my basic skills and low needs I've just never had any reason to try something other than Blender.
I did not expect to see a (not quite) endless runner in this jam! The music and graphics are nice but maybe you could do with some obstacles to hurt the player to make it more engaging?