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A jam submission

Testing Grounds - MechJam IVView game page

Submitted by PrismaticTurtle — 3 hours, 57 minutes before the deadline
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Testing Grounds - MechJam IV's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#363.4553.455
Audio#692.6362.636
Overall#832.5452.545
Fun Factor#932.0912.091
Visuals#1012.2732.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Yes

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Yes, some music from Flowlab's library

Did you choose from one (or more) of the optional secondary themes?
No

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Submitted(+1)

Cool sim like builder, and sidescroller shooter for the testing part !

The parts list and stats detail puts quite some strategy to it as you see the different overall characteristics of your machine displayed on the right.

The testing part’s been whast the most fun for me i like how fast you can make your mech with the right parts and there’s even a heat system like in mech warrior.

This has good potential and it would be cool if you ever expand on this to have some actual missions and all once you set your loadout to make the player plan carefully with their available parts(cause i’d imagine a full version wouldn’t let you have every parts like this from the get go :p)

Didn’t have any particular issue playing this so i don’t think i can say much more, good job :)

Submitted(+1)

Good solo effort! I wasn't sure at first if I was hitting things, some feedback to show they are hit/damaged would have been nice. The music was great, well done!

Submitted(+1)

There's a lot of hidden depth to this game.

This game has an incredible amount of combinations, and it was very exciting to see how the mech would change. 

Each  parts' contribution to the whole mech makes crafting the mech a bit confusing. If the changes were visible in the garage, I think it would resolve some of the confusion in crafting a new mech.

I wish the weapons felt more powerful, it takes 7-10 seconds to destroy 1 flying bot, and by then 6 more have spawned.

Host(+1)

The customisation is really nice, you can really mix things up. I agree with others though that the enemies felt a bit too strong at points.

Submitted(+1)

i felt like the Enemies live forever and the movement of the Character feels out of control.


The Idea with the customized Mech and different values is amazing, some visuals for it would be cool.

Good Work, Keep it up and improve

Submitted(+1)

Are enemies immortal in this game? How can I customize the most important thing in the game, the weapon damage? To get rid of that noising creatures

Developer (1 edit)

Thanks for playing my game!

Enemies aren't immortal, they just have a high amount of health, plus I didn't have enough time to balance all the weapons, so some have much lower damage output.

Submitted(+1)

Love the customization screen up front -- though I wish I could see the mech during that time before starting. My main critique is that the combat feels flat. I want my bullets to feel like they're dealing damage (and preferably moving faster too). Thanks for sharing your game!