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A jam submission

ShaderWorld TestView game page

A proof of concept for GPU-based real time world generation
Submitted by theEarthWasBlue — 23 minutes, 20 seconds before the deadline
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ShaderWorld Test's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#722.9883.571
Visuals#832.3902.857
Overall#1041.6732.000
Fun Factor#1051.4341.714
Audio#1090.8371.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
video game

Was your game made solo or in a team?
solo

Did you use any third party assets, if yes what assets did you use?
no assets

Did you choose from one (or more) of the optional secondary themes?
shifting sands

Does your game contain 18+ content (Nudity, Gore, Language)?
nope

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Comments

Submitted

Neat little prototype. Would like to see this expanded. I've never heard of using a shader for collision, I'll be looking that up to learn about that. 

Submitted

As you say it's pretty much a tech demo - but a promising start.  The world generation seems really solid and performs pretty well on my laptop (which isn't super powerful).  Would be interesting to explore these generated worlds with some additional elements like trees/etc and some stuff to do - hope you can continue this idea in some way.

Submitted

Some pretty good world generation! I did clip through the floor but for most part it works fine. Shame you couldn't do your original idea!

Submitted

Compute shades in Godot?
5 stars! 😄

HostSubmitted

Good start here! The world generation was lovely.

Submitted

I think this is a good tech demo - there are still some generated terrains that I could get the camera to clip through.