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ShaderWorld Test's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #72 | 2.988 | 3.571 |
Visuals | #83 | 2.390 | 2.857 |
Overall | #104 | 1.673 | 2.000 |
Fun Factor | #105 | 1.434 | 1.714 |
Audio | #109 | 0.837 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
no assets
Did you choose from one (or more) of the optional secondary themes?
shifting sands
Does your game contain 18+ content (Nudity, Gore, Language)?
nope
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Comments
Neat little prototype. Would like to see this expanded. I've never heard of using a shader for collision, I'll be looking that up to learn about that.
As you say it's pretty much a tech demo - but a promising start. The world generation seems really solid and performs pretty well on my laptop (which isn't super powerful). Would be interesting to explore these generated worlds with some additional elements like trees/etc and some stuff to do - hope you can continue this idea in some way.
Some pretty good world generation! I did clip through the floor but for most part it works fine. Shame you couldn't do your original idea!
Compute shades in Godot?
5 stars! 😄
Good start here! The world generation was lovely.
I think this is a good tech demo - there are still some generated terrains that I could get the camera to clip through.