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Light of Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #4 | 3.600 | 3.600 |
Polish | #4 | 3.800 | 3.800 |
Gameplay | #6 | 3.700 | 3.700 |
Overall | #6 | 3.620 | 3.620 |
Graphics | #14 | 3.600 | 3.600 |
Theme | #17 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game relate to the theme?
Drawing smooth shapes helps the ball gain speed and finish the game.
Specify any and all pre-made assets in your submission.
https://drive.google.com/file/d/1zAXhzGM5aTOuTPHaMtjaTtwesbaIMTzX/view?usp=sharing
How many team members does your team have in total?1
By submitting, you agree to all the rules listed.
I/We agree
What category are you in?
Intermediate
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Comments
I like the responsiveness of the ball and the drawing lines mechanic which disappear smoothly. I feel like there isn't a whole lot of content here though. It's a fun interpretation of the theme, perhaps could use more playtesting and polish (like my game lol)
Probably one of my favorites so far, the drawing and movement felt super smooth, and the graphics while simple worked really well for this type of game, one thing that kinda bugged me is how if my line went off screen itd usually just draw straight up making a wall of sorts, although the better i got at drawing my lines the less i had to deal with that, seriously impressive entry!
Skill issue. Joke aside I had the same problem when I built the game, I didn't notice it in Unity Editor because it allows your cursor to go off screen. Definitely an easy fix but had no time left. I'm glad you liked the game.
The physics are so cool and smooth to control. I really like this concept, I wish it didn't get as stale so quickly.
Thank you! Yes there should be more content - I was thinking about several different game modes, but I wanted to polish the game first.
amazing game, simple mechanic but execute well and fit the theme too
Thanks, I'm glad you liked it!
I had no clue what I was doing for most of the game, and yet it was still engaging; and that's a good sign. The game looks great and is a perfect example of 'less is more' (I love the chromatic aberration), and the controls are smooth and snappy. It does get pretty stale after a while though, as you end up kind of doing the same thing for a long time. I could see the game being expanded with levels or something to go through? Anyway, nice job :)
Thank you for feedback!
It's a cool idea, sort of reminiscent of the old Line Rider flash game. Is there an ending to the game if you reach a certain height? I got to 2500m before I stopped :p
There is an ending at 5000m
This looks sick, simple graphics but very flashy, i would love to know did you achieve that in unity.
Thank you! Yes, the game is made in Unity.
Great game! very satisfying, good job
I've just had a problem when the ball is really fast, the game is lagging, but idk if it's my computer or not
Thanks, the lag may be caused by the post-processing. I should've added option to turn it off.