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A jam submission

MollyView game page

A metroidvania demo made for jam
Submitted by Yichun He, Tianzuo Peng, tomaslei — 5 hours, 6 minutes before the deadline
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Play Molly

Molly's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#163.2313.231
Metroidvania#273.2313.231
Overall#303.0583.058
Presentation#323.0773.077
Design#352.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
Tianzuo Peng, Yichun He, Zhe Lei

External assets
Player Controller: https://assetstore.unity.com/packages/2d/characters/metroidvania-controller-166731 BGM: Blood Ritual - SI-PML Shot gun sound: https://freesound.org/people/Marregheriti/sounds/266105/ https://freesound.org/people/LeMudCrab/sounds/163455/ Chest sound: https://freesound.org/people/robbeman/sounds/495641/

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Comments

Submitted

good job, I felt it wasn't always obvious where you could move to transition to the next room and I found myself more often than not getting past the tall prickly things by them getting thrown off their normal path by the last shot shell rather than skillfully jumping over them with the combo jump (which I was dreadful at)

props for trying something different, it's a really nice mechanic!

Submitted

Hi! Nice work!

I feel like the overall game is very nice, very intuitive, i fell the shot gun doesn't fit the chacarter very well, specially the sound. it fdells like inside a church, too much rev. I like the music, it matches the art ( i really like it)

and the character design is very cute!

good job

Submitted

Really cool game, the jumping mechanic is so satisfying, I love it.

But please, give visual feedback for possible paths, its so annoying and frustrating having to guess which way is the next room...

Submitted

I really enjoyed the last bullet mechanics, congratulations! ^^ Was really satisfying to do that jump and the moment when I realised I could use the shoots in that way. Also liked the art style

Highlight when my last bullet moved an enemy out of my way HAH it was funny :)

Great job, my favourite of the jam for the moment

Submitted

Some really cool and creative platforming mechanics !

I really enjoyed what you did there with the recoil mechanics and that upgrade to introduce a 3 jump combo is really satisfying to pull off, and the reload/retrieve of the"Last Bullet"upgrade is quite well done and i like how when it falls in an accessible place you can just walk overit to pick it back up instead of using the retrieve function.

I'd say here the controls are just a bit setback by the keyboard only mapping where it gets a bit cramped aiming down + moving  + alternating between the 2 shots, some other issue i had was that sometimes after dying you respawn right in an enemy and lose health instantly :/

But other than these the game's pretty good, i really like the overall aesthetic with the vector art reminding me of good old flash games from the Newgrounds era ^^ and your character and enemy designs are really cool too, those Iron maiden/sarchophagus type enemies really made me think of something out of some Voivod album cover art so really awesome :o

And gameplay wise i really like how impactful the shotgun feels.

So congrats, you guys did a really good job :)

Submitted(+1)

lol I'm really bad at that combo, but it was very creative!

Developer

Thank you!! lol I'm bad at the combo as well, it is kind of like the control in Hollow Knight. Our programmer is good at that so he made it lol

Submitted(+1)

Really cool! I love the movement mechanics! Sometimes, the shell gets stuck in the walls, but overall, really great game, good job!

Developer

Thank you!! When the shell gets stuck, you can hold C for 1 second to reset it. :)

(+1)

Love how the recoil works in this game!

Developer

Thank you! I love this mechanic as well loll (*^▽^*)

(+1)

Jump, super jump, super super jump, and kill!

Developer

-===<|・ω・) rush rush rush!

Submitted(+1)

Good job on submitting! Shotgun jump was fun, but a little awkward to control, character is cute!

Developer

Thank you for the comment! The control is similar to Hollow Knight, yes the jump combo is hard lol

Submitted(+1)

Nice mechanic for the double shoot/jump, I really like it.

Developer

Thank you!! _(:з」∠)_

Submitted(+1)

Simple yet curious idea, I liked how the shooting aspect of the game is integrated into the movement of the character. Adds some depth to the gameplay, and as it is well executed, it becomes a win for me 😀.

Developer(+1)

Thank you so much!! :)

Submitted(+1)

man i like the shot idea, double jump.congratulations

Developer(+1)

Thanks for playing ;)

Submitted(+1)

man i like the shot idea, double jump.congratulations

Developer(+1)

We tried hard to finish the demo in this jam! Hope everyone who clicks on this page enjoys it :)