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Engine
Unity
Team/Developer
SadRooster
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Comments
Charming game that feels surreal to me, almost like Yume Nikki from a gameplay perspective. It was fun to explore the levels and find secrets. Satisfying to collect the beans, but they seem pointless right now, and also refresh when you reload areas so you cant go off numbers for completion purposes. Could be really interesting with more polish I think, nice work!
fellow witch girl enjoyer 😎👍
i can certainly see the early 2000’s harry potter game inspiration lol. i got like 100 beans and found the cube, and then i assume the game kinda ended there (based on the description)
the wall climb thing let me clip out of bounds a few times, but the magic seems like a very solid core that could be expanded upon!
visually i find this really charming! the characters, the baked lighting and fog all very much evoke the feeling i think you were going for of the n64/ps1. i liked the wand, how it was used to interact with things, and the beans were fun to collect (BEANS). functionally, i feel like it may have been too ambitious for a jam setting. i enjoy that you didn't just have basic combat and you could only stun things, but i couldn't find a real focus while playing. it's got platforming but it's very simple for instance so i wouldn't call it a platforming game. i don't think i got too far in it, there was a bug where i pushed the boxes outside of the area and couldn't progress. still, i'd love to see this continued in a way that doesn't limit your time so much. i think there's something really good here if it got some attention
Nice.