Nice metroidvania game. Liked the art and animations. Nice axe mechanic to make the gameplay stand out. With the default window that opens, the UI is far too large. Found the enemies not sticking to one side too challenging as they race about avoiding hits. Perhaps make them slower or stick to one side of the player to make them easier to kill. But, maybe this is just me.
Play hammered tipsy tale
Hammered Hero: Throg's Tipsy Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 4.000 | 4.000 |
Execution | #9 | 3.167 | 3.167 |
Overall | #9 | 3.300 | 3.300 |
Audio | #10 | 3.333 | 3.333 |
Metroidvania | #12 | 3.167 | 3.167 |
Enjoyment | #14 | 2.833 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team/Developer
StrazhVechnny, FatBonks
Comments
Not really, I'm no UI expert. But, you are lumping all your UI stuff into the 1 corner of your game, you could move stuff to the other corners of the screen so that it isn't all cluttered into the same corner. After doing this you then need to decide whether the scale of these items needs tweaking if it still is too large and blocks too much screen real-estate. You have to strike a balance of UI readability and it not getting in the way of the player playing your game because too much of the screen is blocked by it. You have to also decide what does and does not need to be communicated by the UI. But I would say first step is moving stuff into the other corners of the screen to see how it improves, then tweaking screen UI element sizes. Doing that should likely be enough to improve things.
I think this game is really well thought out and put together. The art and animations are very good and the main character's design is great. The axe throwing mechanic is very unique and there is a good variety of enemies.
The UI obscures a huge portion of the screen, making it hard to see to the left. The controls are also pretty janky in my opinion. Pressing, holding, and releasing space bar to jump at different heights really messes with the fast tempo set by the character's high move speed. Pressing E and R to attack is also quite difficult when running to the right.
For me, one of the most important aspects of a game is how good/fluid it feels to play. I think the concept of a drunken berserker breaking out of a dungeon with a magic axe has a lot of potential for a very fun metroidvania game.
A Fun little submission, the idea of a drunk hero was quite amusing and i was belly laughing at the intro cutscene overall great game, look forward to seeing more
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