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Deserted's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.373 | 3.556 |
Controls | #2 | 3.584 | 3.778 |
Concept | #6 | 3.057 | 3.222 |
Presentation | #6 | 3.584 | 3.778 |
Overall | #9 | 3.004 | 3.167 |
Use of prerequisite | #16 | 2.424 | 2.556 |
Use of theme | #26 | 2.003 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey there! This is a nice concept for a 2 day game jams.
There are some balance issues but its ok due to the time limit. I really liked the visuals and music., aesthetics were on point. And it scalates really quickly, much fun. Good work!
Really fun concept!
As others mentioned, it felt choosing blue and building early industries solved the problem of scarce resources, but that's more on the balance than a real problem.
The only thing that was not too clear to me was how the two territories interact with each other during the fight. Sometimes I'd see enemies aiming at the other screen and bullets flying from one to the other, but I could not really use that mechanic. Other than that, I noticed there was a hidden button behind the middle gem that I'm not really sure what it was for 🤔
Presentation was also stellar! Well done!
Cool shooter!
That was a blast 🚀
So fun to play and to watch when the waves of enemies come at you. Did find the double factory city was a little over powered but other then that wonderful game 😃
Very satisfying to watch! Love the minimalistic aesthetic too. Being forcedto split resources between two places is really compelling.
Hello there , my name is ilias
I just played your game Deserted, and despite your choice of simplistic visuals, it ended up being an atmospheric and visually engaging experience.
I noticed you used Godot as your main development engine. Is the engine easy to master? I've never used it for any projects myself.
I also have a few questions: