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electro-load's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #110 | 2.875 | 2.875 |
Enjoyment | #125 | 2.500 | 2.500 |
Presentation | #125 | 2.500 | 2.500 |
Overall | #126 | 2.563 | 2.563 |
interpretation of the Limitation | #127 | 2.375 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
bluetayden
Software used
ct.js, Piskel, Paint.NET, MS Paint
Use of the limitation
The player has to deal with the chaos of keeping all the terminals on while avoiding all the falling objects
Cookies eaten
About 4
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Comments
Good work, i like the style and animation.
Missing sound though! and was a bit confused as to what to do, i kept going left to right turning them red to green,...
Thanks! Yeah I need to get better at using sounds. Hopefully I’ll have some next time!
Good idea! How is ct.js?
I liked it quite a lot! The tutorials were well laid out and gave me pretty much all the info I needed to make the game. It would have been nice if there was an option to use TypeScript, as the auto complete was a little finicky at times. But otherwise it was really good!
Nice, I'll give it a try!
The gameplay is rather simple, maybe too simple for my liking. It controls good and is responsive enough.
I like the light flat colored sprites. The stand out from the background and thus make the overall more digestible.
Overall alright
Thanks for playing! Yeah I went for a pretty simple game this time around. Hopefully next time I’ll go for something a little more ambitious!
Nice game, I like the main character. I felt a bit cheated when switches I had just turned on turned off immediately. I agree with Stingby's comment, some indicator of where the object are coming would help. Good job overall!
Thanks for playing! Just introduced a change that should stop the most recent switch from being immediately turned off, as well as the indicators :)
You should indicate where the falling objects fall. It makes keeping the top terminals on way easier.
Yeah I agree, the objects get pretty annoying at the top of the screen since the player model is so tall. I tried to fix it by stopping the player from taking damage at high points, but it still kind of feels unfair.
I might try and make an indicator for the objects soon. Thanks for your feedback!
Edit: Just introduced indicators for the falling objects