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Cave of your head's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.444 | 4.444 |
interpretation of the Limitation | #2 | 4.333 | 4.333 |
Presentation | #2 | 4.667 | 4.667 |
Concept | #2 | 4.556 | 4.556 |
Enjoyment | #4 | 4.222 | 4.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Me (Zomare)
Software used
Visual Studio, REngine, Ableton Live
Use of the limitation
The game is about bringing order to the chaos of the mind; The gameplay is chaotic due to alot of randomness
Cookies eaten
None, i don't even I some
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Comments
Congrats! :) Great game
wow that was intense. I definitely didn't think I would make it to 1000 but then I got into a rhythm and made it to 8600 before I got distracted . I wish there was a pause button haha. I had a lot of fun!
so simple, but so good! my high score was 1641
Great application of the theme to a tetris-style game! I can tell this took some thought. My high score was 1334. Everybody leave a reply telling me yours! xD
Haven’t seen this kind of mechanic before, it feels really unique. I’m also a big fan of the visuals!
Added an updated version, which increases the overall gamespeed and the time it takes for the difficulty to ramp up.
I also fixed a "feature", where the puzzle would solve itself on high speeds
Falling block puzzle game with a unique mechanic. I like it, although it's too easy.
Thanks :>
it's funny you said that right before I'm about to release an balancing update
loved it. great puzzle game
The game feels pretty easy. It feels pretty boring. I can't really tell if the game can actually gets harder at some point. Its too easy that I had to choose to stop playing instead of the game beats me.
However, I admire the concept. The art and music fits pretty well.
Thanks :>
I had the fear of it being too easy (first time doing a game like this). The game should get faster the more points you have, therefore getting harder. Probably should have had it ramp up faster.
But seriously thank you, it really helps, because i suck at balancing :>
Playing the intended way is quite fun and very chaotic, but once the blocks started falling faster, I discovered that a much more effective strategy was to teleport the blocks that have already fallen all the way down in a way that would let ones above them fall and match.
Thanks for playing :>
I know that can work. I decided to keep it, because it makes it more chaotic imo and fits sthe theme of a mind. It has absolutely nothing to do with the fact that I had no Idea how to keep that from happening.
Nice one here ! :D
I really like the interpretation ! :D