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Vapor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4 | 3.517 | 3.625 |
Presentation | #7 | 3.638 | 3.750 |
Overall | #14 | 3.153 | 3.250 |
Concept | #17 | 3.032 | 3.125 |
Use of the Limitation | #19 | 2.425 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
deadpixelsociety - Programming and Design, IRLAnimeBoi - Sound and Music, muffnbuttn - Art and Design
Software used
Godot, Aseprite, FL Studio 20
Use of the limitation
Death isn't the end for our hero Drip because when he reaches the Great Boiler and becomes part of the steam network he goes on to help the rest of his people live through his sacrifice!
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Comments
damn son, nice music and sound effects, the core gameplay is a nice type of puzzle and well done on the animations of the main character bubble boi, even tho you are trying to make me believe it is vapor ;)
Only one I've genuinely enjoyed so far
Thank you for playing, glad you enjoyed it!
I really like Drip's animation, it has a lot of character and was really fun to look at. The puzzle design was also really good! I do think it suffered from how easily a simple mistake could ruin an entire level and having to restart so much made it more frustrating. Despite the puzzles being really frustrating at times once I did complete them I found it very gratifying. Also the puzzles themselves were very fun to try and sort out. I also think the player movement was a little jarring. Other than that though, I really enjoyed this game!
Thank you for playing and for the feedback! Agreed 100%!!
Really great puzzle design and really great presentation both visually and audio wise!
the puzzles were fun and took a good while. You all nailed it with some lore and context too. Love it.
However 2 major nitpicks imo.
I would like to see a increase the move speed. The move speed is fine on the smaller puzzles but becomes spicy on bigger maps with lots of pushing pipes far distances and further enhances my second nitpick.
I would really like to see an undo button instead of a restart button. Its a jam so Its completely fair that you wouldn't have time for an entire undo system. But the combo of some long puzzles at the end, how common moving a block to a stuck position it, and the slow moving speed. Really made some of the puzzles quite tedious near the end, and I think a undo button would deal with many of the issues.
But again nitpicks aside this entry was fantastic! great sounds, visuals, and level design!
Thank you for playing and the great feedback. I agree with both of your points, and you're right in that it came down to time constraints. I matched the movement speed to work with the walking animation we had made so it wouldn't have to be redone, any faster and he was spazzing out! I also really wanted to have an undo system in classic Sokoban fashion but just didn't have the time to make one I'd be happy with and debug it, too! Ah well.
Haha yee jam times be spicy hehe
Still amazing work!
Wow theses puzzles felt challenging! The music is nice and relaxed. I actually found myself wanting to play more! If I could give some feedback, it would be nice to know where the movable pieces are once you plugged them on the pipe network. That way you know your way back :)
Apart from that, wonderful game! Congratulations!!
Thank you! I agree on the feedback 100%, the thought crossed my mind but I never got to it. Thanks for playing.
Yeah, i won ! Its a good puzzle game, i love the music, and the graphics are cool. Good job !
Thank you for playing!