Thanks! π
Yumeji
Creator of
Recent community posts
At first I thought myself, this is way to easy, then I got to the point where there where so many ghost that I had a hard time catching up. It was soo much fun, I wanted to start over and try to beat itπ Maybe the difficulty curve could've been smoother, other then that you can be proud of what you made that is an awesome game π
I see you're a man of culture and went with the hexagonal tileset. Very wise my fun πI was very impressed by the completeness of the gameplay! The game is fun and gets you very involved into protecting you're castle! You can be proud of what you made cause that is one of the best game I've seen in this jam π
Wow really interesting game concept! I haven't seen a top down shooter with this idea in mind! The game is simple and fun. I loved the fact that my bullets grew with me and that I became a monster! The only small feedback I can find is maybe make the bullet disappear after a bit, that way players cannot range across the map. You can be proud of what you made, that is a wonderful game ππ
Wow what a wonderful game! I love the idea of growing more every time you enter the pipe. The game bugged 3 times when I tried entering it but once I figured out it was because I didn't eat everything I was ok. The look is wondaful. Same goes for level design π I would've maybe add areas your can only access when you get big. Otherwise it feels restraining every time you grow instead of being a new adventure. You can be proud of what you made, that is an awesome game π
What a fun entry! I have seen this concept many times where you need to grow and shrink your player to access places in a level but I think you're the one who did it the best! The controls were a bit messy, sometimes I was pressing up but the character wasn't jumping. Apart from that, you made a wonderful game that was fun to play! You can be proud of what you made ππ
I couldn't stop playing it! What a nice idea of having the level be the theme. I had a hard time playing at first. Got killed many by things I had just no way of escaping from but after a while I developed strategies and found myself having a pretty good score (117). You can be proud of what you made! That was a fun game π
Woow I would've never thought of doing something like this! What a good way to use the pirate asset pack! I had a lot of fun trying to make my crew as big as I could. One small detail, at one point I had a lot of ship and I couldn't move anymore cause I was stuck between them. Otherwise wonderful game, you can be proud of what you made ! π
What a funny concept! I was not prepared for that. I love the shooting system. You also passed a nice message in the game. I actually played until the end and saved the planet π If I can give some feedback. I would say the player was sliding a bit too much. I guess you used a rigidbody and added force to it. If that is the case, you should look into playing the velocity by yourself instead of adding forces. It will make the player feel much more in control of your games. Otherwise, you got yourself a wonderful game that I had fun to play! You can be proud of what you made π
Really cool concept, I loved the fact that my growing weapon was making it easier for me but also bringing me close to having no weapon and needing to run. I laughed a lot on the boom sound effect (loved it π). The game was a bit easy but I had a lot of fun playing it. You can be proud of what you made π
Flood fill algorithm failed and I finally got the ball in the hole ahah. I have to say, this game really impressed me. I know how hard it is to implement AI Algorithms in gamejams (tried to do A* Pathfinding in a hexagonal grid ...). Yours worked pretty well and made the game so fun to play! It's also pretty rare to find 3d games in jams. You can be proud of what you made cause it's and awesome game π
*Small bug I found. When the game start, if I move the power slider and then hit the ball nothing happens, it's mandatory to use W and S first