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Yumeji

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A member registered Jun 18, 2021 Β· View creator page β†’

Creator of

Recent community posts

Thanks! πŸ’›

Thank you! πŸ’›

At first I thought myself, this is way to easy, then I got to the point where there where so many ghost that I had a hard time catching up. It was soo much fun, I wanted to start over and try to beat itπŸ˜„ Maybe the difficulty curve could've been smoother, other then that you can be proud of what you made that is an awesome game πŸ’›

Thank you soo much for paying! I'm glad you enjoyed the game! I have already implemented a feature to make the map more visible πŸ˜„ I will push it post jam! Thank you for the feedback πŸ’›

You really put up a challenge for yourself! You probably didn't sleep much that weekend ahah. It's even more rewarding to see you succeeded at making your first 2D game πŸ˜„

Yess it's the walking distance, clearly many things in the game needed to have more clarity on what they were πŸ˜„I'm glad you enjoyed the game! Thank you very much for playing πŸ’›

A very interesting way of approaching the theme! I loved the concept and the sounds effects were very funny πŸ˜„ I had fun playing it, you can be proud of what you made πŸ’› 

I see you're a man of culture and went with the hexagonal tileset. Very wise my fun πŸ˜„I was very impressed by the completeness of the gameplay! The game is fun and gets you very involved into protecting you're castle! You can be proud of what you made cause that is one of the best game I've seen in this jam πŸ’›

Wow really interesting game concept! I haven't seen a top down shooter with this idea in mind! The game is simple and fun. I loved the fact that my bullets grew with me and that I became a monster! The only small feedback I can find is maybe make the bullet disappear after a bit, that way players cannot range across the map. You can be proud of what you made, that is a wonderful game πŸ˜„πŸ’›

Really cool concept for this game! I loved how the symbols on the ground start glowing up as you remove the grass! It would be nice if the upgrade could also give you a larger area of harvest and other things to speed the process. You can be proud of what you made that is a cool game! πŸ’›

Ohh thank you! You're the first person who's bringing that to me, I will clearly take not of it to see what I can do in the future! πŸ’›

Thank you for playing! I agree with the level selector ahah. I'm glad you enjoyed the game πŸ’›πŸ˜„

Yeah I completely agree with you πŸ˜„. Sorry for that and thank you for giving it a second try, I will learn from this feedback a lot for future gamejams πŸ’›

You need to click on the bottom left diamond. It's the first level. Sorry if I didn't make it more obvious, many people had the same problem as you πŸ˜₯

Thank you for playing! It was a pleasure to see you make the levels on stream πŸ’›

Wooow that is one hell of a way to approach the theme. By far the most interesting one I have seen yet. The game is quite hard to control and you need to be very delicate with your movement. I had a lot of fun playing that and griding all the way up! You can be proud of what you made πŸ˜„πŸ’›

Wow what a wonderful game! I love the idea of growing more every time you enter the pipe. The game bugged 3 times when I tried entering it but once I figured out it was because I didn't eat everything I was ok. The look is wondaful. Same goes for level design πŸ’› I would've maybe add areas your can only access when you get big. Otherwise it feels restraining every time you grow instead of being a new adventure. You can be proud of what you made, that is an awesome game πŸ˜„

Really fun game! Love the aspect of trying to grow a tree that looks cool! Nice ending πŸ˜„it was pretty long but it was fun. Like others, I would add something to hurt the tree that way we have to decide between expand or protect! You can be proud of what you made, that is wonderful game πŸ’›

Finally someone else who did a puzzle game ahah! Love the progression, really smooth and fun to play. I got stuck on level 7 for 30 min and gave up. You can be proud of what you made, that is a wonderful game πŸ˜„πŸ’›

What a fun entry! I have seen this concept many times where you need to grow and shrink your player to access places in a level but I think you're the one who did it the best! The controls were a bit messy, sometimes I was pressing up but the character wasn't jumping. Apart from that, you made a wonderful game that was fun to play! You can be proud of what you made πŸ˜„πŸ’›

Thank you for playing! I will definitively patch that in a post jam update ahah. I'm glad you liked it πŸ’›πŸ˜„

Ahahahah , maybe πŸ˜„

Totally agree with you, this is the first thing that I will change in a post game update! Thank you a lot for playing, I'm glad you enjoyed the puzzle/rpg aspect πŸ˜„πŸ’›

Thank you for playing! It's much appreciated, I completely agree with you. I should've traded the amount of levels for the quality of the gameplay! πŸ˜„

What a wonderful way to implement the theme! I love the fact that the world was super small for me at first. I would've love to see more of that. I had a lot of fun playing it. You can be proud of what you made πŸ˜„

I couldn't stop playing it! What a nice idea of having the level be the theme. I had a hard time playing at first. Got killed many by things I had just no way of escaping from but after a while I developed strategies and found myself having a pretty good score (117). You can be proud of what you made! That was a fun game πŸ˜„

Woow I would've never thought of doing something like this! What a good way to use the pirate asset pack! I had a lot of fun trying to make my crew as big as I could. One small detail, at one point I had a lot of ship and I couldn't move anymore cause I was stuck between them. Otherwise wonderful game, you can be proud of what you made ! πŸ˜„

What a fun and original entry! I loved the fact that I had to throw commands at the little character to manage them! I had a lot of fun playing this. The controls were smooth and the music was nice! You got yourself a great game and can be proud of what you made πŸ˜„

What a funny concept! I was not prepared for that. I love the shooting system. You also passed a nice message in the game. I actually played until the end and saved the planet πŸ˜„ If I can give some feedback. I would say the player was sliding a bit too much. I guess you used a rigidbody and added force to it. If that is the case, you should look into playing the velocity by yourself instead of adding forces. It will make the player feel much more in control of your games. Otherwise, you got yourself a wonderful game that I had fun to play! You can be proud of what you made πŸ’›

Really cool concept, I loved the fact that my growing weapon was making it easier for me but also bringing me close to having no weapon and needing to run. I laughed a lot on the boom sound effect (loved it πŸ’›). The game was a bit easy but I had a lot of fun playing it. You can be proud of what you made πŸ˜„

Thank you a lot for playing, multiple people brought it up and you are totally right. The map REALLY needed to have some kind of animation to make people understand it's not bugged. I'm happy you enjoyed playing it πŸ˜„

I see you also went the hexagonal route, you made a wise choice my friend ahah. It was pretty fun to play, loved the puzzle aspect and the UI was pretty cool, You can be proud of what you made πŸ˜„

Nice platformer! I loved the fact that I needed to collect mushroom that either grow the character or shrink him. You can be proud of what you made πŸ˜„

surely, there could’ve been animations and sound effects ahah

Thank you for playing, I wish I had more time to polish it.  15 levels was clearly not a good idea and I really wished that I had made only 10 and focused on animations and other stuff. Glad you enjoyed it. 


Again, thank you for playing, it really warms my heart πŸ’›πŸ˜„

Understandable, it was nice to play tho!

Saw your game on twitter many times and thought "This is gonna be fun" and it was! I had a lot of fun playing it, died many times only because of the way blocks were generated but that's what made the game fun! You can be proud of what you made πŸ˜„

Thank you a lot for playing. I agree the game could've use more polishing at the price of not having 15 levels... it was a *bit* to much ahah. Thank you again for playing, I'm glad you enjoyed it πŸ˜„

Super nice game! I see that you went the same route as me and did AI. What a pressure for a game jam. I really loved playing it and found it cool to have to dodge the little kenney! You can be proud of what you made πŸ˜„

Flood fill algorithm failed and I finally got the ball in the hole ahah. I have to say, this game really impressed me. I know how hard it is to implement AI Algorithms in gamejams (tried to do A* Pathfinding in a hexagonal grid ...). Yours worked pretty well and made the game so fun to play! It's also pretty rare to find 3d games in jams. You can be proud of what you made cause it's and awesome game πŸ˜„


*Small bug I found. When the game start, if I move the power slider and then hit the ball nothing happens, it's mandatory to use W and S first