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A jam submission

Styx WestView game page

Submitted by enderswype, pepnou — 1 hour, 36 minutes before the deadline
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Styx West's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#83.5333.533
Overall#172.8832.883
Enjoyment#202.7332.733
Concept#212.8672.867
Use of the Limitation#212.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
pepnou - enderswype

Software used
unity - blender - audacity - paint.net

Use of the limitation
into the story

Cookies eaten
0

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Comments

Submitted

I really like the models! great work.

Developer(+1)

thanks, we put a lof of effort into it, blender is so hard to work with without experience lol, youtube is my best friend xD

Submitted

3D graphics? Impressive

Submitted

3D game in a jam?? and with concept similar to our game? hahahaha this is awsome!!!!

Developer(+1)

yeah, well, steam locomotive turned out to be the least original idea for this jam lol :p

Submitted

Very impressive! :O I love the "Wild West" vibes as well :D

Developer

is isnt wil west, it is the wild styx, the river separatin the world of the living from the kingdom of the dead, however, the styx got dry and is now an infinite desert for some reason :p

Submitted

Woow a 3D game! That's pretty rare. I love the aesthetic. Plus the infinitely moving train is super cool! I felt kind of lost at first but finally found my way in. Wonderful game! Congratulations!

Developer(+1)

thanks :) to be fair, this isnt our first rodeo so we decided to challenge ourselves with 3D again :)

Submitted

Fully 3D game within the time limit is IMHO very impressive!

I also love me a "chore keeping" game, although i feel that there is too much going on, the game would have been fine with just the engine heat management + enemies.

Some more feedback also would have been nice, like a sound on enemy spawn/ when you get hit and so on.

Developer(+1)

Thanks for the feedback !

To be honest, it was 3am (2 hours before deadline) when all systems were completed and all that was left to do (except export) was balancing. That was our worst mistake as trying to tweak something like 30 variables (spawn rate, spawn progression, max hp, hp per hit, coal usage, pressure inc rate, ...) takes a long time and is very difficult when you're half dead inside. XD

It seems the hit sound slipped away. Totally forgot about it.