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Mirror World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #13 | 3.889 | 3.889 |
Concept | #21 | 3.778 | 3.778 |
Overall | #34 | 3.361 | 3.361 |
Enjoyment | #38 | 3.111 | 3.111 |
Presentation | #82 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Only me.
Software used
Godot, LibreSprite and BeepBox
Use of the limitation
Your own reflection can affect you, and you can affect your own reflection.
Cookies eaten
None, although now that you mention it I do want some.
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Comments
Nice music and concept! The level design is well thought out
This one was a fun short game! The last level was definitely hard but I beat it, and I enjoyed the asymmetrical gameplay :3 I just didn't like one of the earlier levels that causes a softlock if your not fast enough :/ Overall splendid job!
I probably should have made the controls a bit more visible (You can hold R to restart levels, and I intended it to be used in that level if the player was late). Anyways it's good to hear that you enjoyed my little game. As always, I will try and improve as time goes on.
This was a really good puzzle game! I liked how much variations and skills that was displayed in the levels, and don't be fooled by the simplicity, because this game ramps up in difficulty in a good way. Smashing job!
wow, that was mind bending :D
The game does an excellent job of portraying the limitation, and the concept is quite appropriate.
The levels are also designed well.
Great Job!
nice job!
The game would be pretty good if not for constant crashes and soft locks
I apologise if you have experienced crashing (I didn't get any during my testing, so I am unsure what could have caused them.) However the soft locks should have been prevented by holding R to restart levels. I'm sorry you didn't have the best possible experience with my game and I hope to improve as time goes on and prevent anything that could make my games unplayable.
Game does very well in terms of following the limitation, the concept was very fitting. Needs polishing, currently it's possible to softlock on one of the levels.
It should be possible to hold R to restart levels, which should prevent softlocking.
For how simple it was, it greatly exceeded its premise by having clever puzzle design.